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One or Two Fights a Day Encounter Design
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<blockquote data-quote="pming" data-source="post: 6782179" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Er, ok, hate to state the obvious here but... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Why not just make a Warlocks stuff the 'exception', or just keep it as "hours"? So if a Warlock ability says "after a short rest", equate that to "after resting at least an hour", and "after a long rest", equate to "after sleeping for at least 8 hours".</p><p></p><p>I mean, if that's the only thing that really crops up, go for it. If you have a lot of things relying explicitly on the 'short/long' rest thing, well, then you may have a problem...but one thing (a.k.a., the Warlock)? Go ahead and make an exception; one exception is easy to remember, especially if it's just a single class.</p><p></p><p>Besides, Short/Long rest is just a simple word to mean "rest in a safe area for at least one hour" or "rest in a safe area for at least 8 consecutive hours"...it's easier to say "a Short rest" than it is to say "resting for at least one hour of mostly uninterrupted time". In my campaign, I generally have a Short rest be equal to 50 minutes, plus 1d6 (1d4 or 1d8) times 10 minutes. I use d4x10 if the party is still mostly fresh as a daisy and not very hurt/tired...and I use 1d8 if they are really beat up and have been slogging around for 10 hours in a half-flooded dungeon complex. I mean, it's not like they have watches or iPhones or anything, right?</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6782179, member: 45197"] Hiya! Er, ok, hate to state the obvious here but... ;) Why not just make a Warlocks stuff the 'exception', or just keep it as "hours"? So if a Warlock ability says "after a short rest", equate that to "after resting at least an hour", and "after a long rest", equate to "after sleeping for at least 8 hours". I mean, if that's the only thing that really crops up, go for it. If you have a lot of things relying explicitly on the 'short/long' rest thing, well, then you may have a problem...but one thing (a.k.a., the Warlock)? Go ahead and make an exception; one exception is easy to remember, especially if it's just a single class. Besides, Short/Long rest is just a simple word to mean "rest in a safe area for at least one hour" or "rest in a safe area for at least 8 consecutive hours"...it's easier to say "a Short rest" than it is to say "resting for at least one hour of mostly uninterrupted time". In my campaign, I generally have a Short rest be equal to 50 minutes, plus 1d6 (1d4 or 1d8) times 10 minutes. I use d4x10 if the party is still mostly fresh as a daisy and not very hurt/tired...and I use 1d8 if they are really beat up and have been slogging around for 10 hours in a half-flooded dungeon complex. I mean, it's not like they have watches or iPhones or anything, right? ^_^ Paul L. Ming [/QUOTE]
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