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General Tabletop Discussion
*Pathfinder & Starfinder
One or Two Themes for Each Character?
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<blockquote data-quote="hbarsquared" data-source="post: 5952319" data-attributes="member: 4550"><p>A couple different questions here, which I have different answers to...</p><p></p><p>First, I have an inherent dislike of "bonus feats," "second themes," or "extra backgrounds." To me, this reeks of lazy game design.</p><p></p><p>Because the fighter doesn't have enough features to make a good fighter class, we need to take on bonus feats or a second theme to make up for it?</p><p></p><p>Because we want the rogue to be a skill monkey, we tack on a second background and rename it a "scheme?"</p><p></p><p>I can definitely see the temptation to design this way, and rationalizing it with the umbrella of "we want this class to have access to more options," but I still think there must be better ways of doing it.</p><p></p><p>So, in this type of instance, I have to say NO, I dislike having multiple themes.</p><p></p><p>With that said, my second thought is I like adding multiple themes as a campaign choice. Just like a DM can run a 1E game with no themes or backgrounds, a DM should also have the flexibility to run a higher powered game with everyone having two themes, or a deeper story-driven game with everyone having two backgrounds, or both! That I like.</p><p></p><p>Third, I like the idea of multiple themes upon leveling up. Pick a new theme every five levels, alluding to multiclassing? Or allow the possibility of continuing with your old one? Or just add another theme every five levels? Just throwing ideas out, but what about themes with prereqs (archmage requires sage requires magic-user, for example?). I don't know how it might work, but I like this ideas of layering as you go up in level.</p><p></p><p>As a design crutch, I hate multiple themes. As an option for all classes, I like the idea of using multiple themes very much.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 5952319, member: 4550"] A couple different questions here, which I have different answers to... First, I have an inherent dislike of "bonus feats," "second themes," or "extra backgrounds." To me, this reeks of lazy game design. Because the fighter doesn't have enough features to make a good fighter class, we need to take on bonus feats or a second theme to make up for it? Because we want the rogue to be a skill monkey, we tack on a second background and rename it a "scheme?" I can definitely see the temptation to design this way, and rationalizing it with the umbrella of "we want this class to have access to more options," but I still think there must be better ways of doing it. So, in this type of instance, I have to say NO, I dislike having multiple themes. With that said, my second thought is I like adding multiple themes as a campaign choice. Just like a DM can run a 1E game with no themes or backgrounds, a DM should also have the flexibility to run a higher powered game with everyone having two themes, or a deeper story-driven game with everyone having two backgrounds, or both! That I like. Third, I like the idea of multiple themes upon leveling up. Pick a new theme every five levels, alluding to multiclassing? Or allow the possibility of continuing with your old one? Or just add another theme every five levels? Just throwing ideas out, but what about themes with prereqs (archmage requires sage requires magic-user, for example?). I don't know how it might work, but I like this ideas of layering as you go up in level. As a design crutch, I hate multiple themes. As an option for all classes, I like the idea of using multiple themes very much. [/QUOTE]
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One or Two Themes for Each Character?
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