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General Tabletop Discussion
*Pathfinder & Starfinder
One or Two Themes for Each Character?
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<blockquote data-quote="Sadrik" data-source="post: 5952989" data-attributes="member: 14506"><p>I am and I am sure many others lamented their passing. I agree with you that the game design of 2e left something to be desired and that kit design was up to the author of the complete book. Just compare between any two, they had vastly different approaches, even in the mechanics. That said the concept was awesome. In my opinion, the book that is the gold standard (literally) for me on kits was the arabian adventures source book Al-Qadim. This is what I see that themes could become. Campaign focused, excellent jumping off points for interesting characters. This is really one of the best 2e products produced both mechanically and thematically. </p><p></p><p>So whereas you make an excellent point in the implementation of 2e kits over the broad spectrum, there were some excellent implementations of them. We now have a greater focus on mechanics these days so I think we could hit that gold standard without too much difficulty. The argument that because 2e kit implementation was bad, 5e will be bad too does not hold water for me.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5952989, member: 14506"] I am and I am sure many others lamented their passing. I agree with you that the game design of 2e left something to be desired and that kit design was up to the author of the complete book. Just compare between any two, they had vastly different approaches, even in the mechanics. That said the concept was awesome. In my opinion, the book that is the gold standard (literally) for me on kits was the arabian adventures source book Al-Qadim. This is what I see that themes could become. Campaign focused, excellent jumping off points for interesting characters. This is really one of the best 2e products produced both mechanically and thematically. So whereas you make an excellent point in the implementation of 2e kits over the broad spectrum, there were some excellent implementations of them. We now have a greater focus on mechanics these days so I think we could hit that gold standard without too much difficulty. The argument that because 2e kit implementation was bad, 5e will be bad too does not hold water for me. [/QUOTE]
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Community
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One or Two Themes for Each Character?
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