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<blockquote data-quote="ShinHakkaider" data-source="post: 5899335" data-attributes="member: 9213"><p>I've always found that character sheet construction to be a highly personal thing, so when people start making claims like "if the character sheet is over one or two pages then the system is bloated/broken" it comes across to be insulting and vaguely edition warring-y. </p><p></p><p>It's easy to have a one page character sheet if you just list abilities, feats and skills. </p><p></p><p>Me, I've always sought for quick reference and found that most of the time that I could put together a comprehensive character sheet that limits me having to crack open a book to see exactly what an ability/feat does. </p><p></p><p>If I'm running a spell caster of some sort I have a separate sheet(s) for the spells that I've chosen with the appropriate listing with variables for my CL. Because as a player? It's my responsibility to have that information on hand when I cast that spell as opposed to stopping the game on my turn in order to look that stuff up and figure out. </p><p></p><p>I understand that all of this is just a cry for a simpler game. I get that. What I dont get is why a game, an RPG at that which takes some effort is now BAD. It's not. It's a different type of play and depending on how much time you put into it up front it can cut down on what you have to do while playing. </p><p></p><p>EDIT: Kinda ninja'd by StarFyre</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 5899335, member: 9213"] I've always found that character sheet construction to be a highly personal thing, so when people start making claims like "if the character sheet is over one or two pages then the system is bloated/broken" it comes across to be insulting and vaguely edition warring-y. It's easy to have a one page character sheet if you just list abilities, feats and skills. Me, I've always sought for quick reference and found that most of the time that I could put together a comprehensive character sheet that limits me having to crack open a book to see exactly what an ability/feat does. If I'm running a spell caster of some sort I have a separate sheet(s) for the spells that I've chosen with the appropriate listing with variables for my CL. Because as a player? It's my responsibility to have that information on hand when I cast that spell as opposed to stopping the game on my turn in order to look that stuff up and figure out. I understand that all of this is just a cry for a simpler game. I get that. What I dont get is why a game, an RPG at that which takes some effort is now BAD. It's not. It's a different type of play and depending on how much time you put into it up front it can cut down on what you have to do while playing. EDIT: Kinda ninja'd by StarFyre [/QUOTE]
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