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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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<blockquote data-quote="GVDammerung" data-source="post: 2326569" data-attributes="member: 33060"><p>If I were running Dungeon Magazine and had one page to fill, this is how I’d fill it.</p><p></p><p>Caveat: Assuming I already had my Critical Threat and Maps of Mystery goodness between the covers. And with no disrespect to the "humanist" jazzbos who want columns that feature cutey bunnies, warm fuzzies, and New Age reflections on being a celebrity DM.. ::cough:: Wil Save ::cough:: Note for the humorless - that last’s a joke. :-D</p><p></p><p>Column Title - Total Party Kill (TPK)</p><p></p><p>Concept - This column will monthly feature descriptions featuring, singly and in combination, traps, monsters (w/ tactics), NPCs (w/tactics) and environments designed to challenge even the most tricked out 3.5 Edition god-PCs and achieve the ultimate - the Total Party Kill. The emphasis will be on clever design, misdirection and catching the unwary up by their heels - not brute force. Regular columnists will alternate, as possible, with reader submissions. Descriptions can be (usually) specific or (if its good enough) narrative.</p><p></p><p>Column Title - The Final Dungeon</p><p></p><p>Concept - This column will monthly present a set of dungeon rooms (1 to 4, depending on size) completely described for the 3.5 Edition of D&D. While each monthly installment will be able to stand alone, over the course of a year, the monthly installments of The Final Dungeon will comprise a single larger dungeon environment. Included in each monthly installment will be themes that, when a year’s editions are read together, will comprise a "theme" or "arc" for The Final Dungeon in question. Ideally, these may be something akin to a mystery or "brain teaser" that comes together over the course of 12 issues.</p><p></p><p>Column Title - The Media Dungeon</p><p></p><p>Concept - This column will take for its monthly presentations "dungeons" as presented in various media and look at how they could be translated to D&D. Movies (e.g. The Cube, The Haunting of Hill House, AVP, Rose Red, almost any of the Hammer horror films) may lend themselves most readily to the column, having an immediate visual reference but "dungeons" found in books etc. could also be included. Mapping would be optional as the focus would be more on pulling of the thematics in the game.</p><p></p><p>Column Title - Tales Better Told Drunk</p><p></p><p>Concept - This column would feature monthly "war stories" from the gaming table with the specific requirement that the stories must have a particular "slant" or "style" to distinguish them from the dread "war stories" that too often bore or drag. Cleverness, wit, humor, dynamic presentation or take on the rules or play of the game would be prerequisites. Perhaps the best example of this sort of column would be the Paizo poster ASEO’s story of "The .50 Caliber Barbarian" - relating the play of D&D in Afghanistan using expended munitions as "miniatures." Contributions would be solicited from staff, acquaintances and the readership.</p><p> </p><p>Other ideas?</p></blockquote><p></p>
[QUOTE="GVDammerung, post: 2326569, member: 33060"] If I were running Dungeon Magazine and had one page to fill, this is how I’d fill it. Caveat: Assuming I already had my Critical Threat and Maps of Mystery goodness between the covers. And with no disrespect to the "humanist" jazzbos who want columns that feature cutey bunnies, warm fuzzies, and New Age reflections on being a celebrity DM.. ::cough:: Wil Save ::cough:: Note for the humorless - that last’s a joke. :-D Column Title - Total Party Kill (TPK) Concept - This column will monthly feature descriptions featuring, singly and in combination, traps, monsters (w/ tactics), NPCs (w/tactics) and environments designed to challenge even the most tricked out 3.5 Edition god-PCs and achieve the ultimate - the Total Party Kill. The emphasis will be on clever design, misdirection and catching the unwary up by their heels - not brute force. Regular columnists will alternate, as possible, with reader submissions. Descriptions can be (usually) specific or (if its good enough) narrative. Column Title - The Final Dungeon Concept - This column will monthly present a set of dungeon rooms (1 to 4, depending on size) completely described for the 3.5 Edition of D&D. While each monthly installment will be able to stand alone, over the course of a year, the monthly installments of The Final Dungeon will comprise a single larger dungeon environment. Included in each monthly installment will be themes that, when a year’s editions are read together, will comprise a "theme" or "arc" for The Final Dungeon in question. Ideally, these may be something akin to a mystery or "brain teaser" that comes together over the course of 12 issues. Column Title - The Media Dungeon Concept - This column will take for its monthly presentations "dungeons" as presented in various media and look at how they could be translated to D&D. Movies (e.g. The Cube, The Haunting of Hill House, AVP, Rose Red, almost any of the Hammer horror films) may lend themselves most readily to the column, having an immediate visual reference but "dungeons" found in books etc. could also be included. Mapping would be optional as the focus would be more on pulling of the thematics in the game. Column Title - Tales Better Told Drunk Concept - This column would feature monthly "war stories" from the gaming table with the specific requirement that the stories must have a particular "slant" or "style" to distinguish them from the dread "war stories" that too often bore or drag. Cleverness, wit, humor, dynamic presentation or take on the rules or play of the game would be prerequisites. Perhaps the best example of this sort of column would be the Paizo poster ASEO’s story of "The .50 Caliber Barbarian" - relating the play of D&D in Afghanistan using expended munitions as "miniatures." Contributions would be solicited from staff, acquaintances and the readership. Other ideas? [/QUOTE]
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