Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One paragon path to rule them all
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 5518018" data-attributes="member: 65726"><p>Well, fluff for Order of Destiny is basically the jedi knight order. I already have that as the starting point, I was just trying to give each role something the players would feel is useful.</p><p></p><p>How do you think it can be made more interesting? I showed it to one of my players (the one who is playing a leader), and he said it's not something he would pick over the existing options. I want to design something that will make most people happy to have this option.</p><p></p><p>The level 16 feature does not currently stack, it's basically +4 damage if there is an adjacent Destiny Master ally. Doesn't matter if there is one or four. I suppose I could reword it to stack, but I'd have to scale the damage down to maybe 2 or 3.</p><p></p><p>I can't be very specific about the powers because the PP needs to serve all 6 players. A bit of boringness I guess is to be expected. I'm more concerned about the power level being serviceable, but at the same time if I can make the features more exciting, that'll be great.</p><p></p><p>I could maybe try and turn the alpha strike into a theme. Here are a few other ideas I might consider for the destiny warrior training feature:</p><p></p><p>Controller - First time you hit a creature in an encounter and it isn't reduced to 0 hit points, you may choose to either knock it prone or slide it 2 squares.</p><p></p><p>Defender - the first creature you mark in an encounter suffers a -5 penalty to damage rolls against Destiny Masters.</p><p></p><p>Leader - during the first round of combat (as well as the surprise round if you are not surprised), Destiny Masters within 10 squares of you gain +2 speed and +2 bonus to attack rolls.</p><p></p><p>Striker - First time you make an attack roll against a creature in an encounter, you gain a +2 bonus to the attack roll. If the attack hits, you deal an additional 10 points of damage. Increase the additional damage to 15 at 21st level.</p><p></p><p>I'm open to more suggestions. Maybe a utility that could be more interesting. I thought about a once per encounter +5 bonus to the next skill check. It's pretty potent, but adds a different dimension to the PP. A boost to bluff ala jedi mind trick, or a boost to athletics to jump the extra square when needed, etc. might be appealing to everyone.</p><p></p><p></p><p></p><p>I know, as player I like options too. But I'm trying to find a way to simplify things a bit, so people don't feel they have to pick "the best" PP, even though that's not where they necessarily want to go with their character. Sometimes I see a PP that's perfect for the character, but the implementation is terribly weak. I am actually up for hand designing or modifying a PP individually for each of my players. But I wanted to see if this more generic approach will work first.</p><p></p><p>I'm a bit sick and tired of the discrepancy in power level of PP's. Most of my players build characters that fit their concept, and don't have access to a lot of resources to do research for what's good and what's bad. In some cases their choice of PP will lead to very weak options, and in some cases super strong ones. I'd rather build a universal PP (or individual PP's) that will make their character better at what they are already good at, fit their concept, and sculpt their roles a bit more.</p><p></p><p>Simplification was another goal I had with this approach. At first I had half the mind to axe PP's altogether. But that makes characters a bit weaker (or significantly weaker depending on the choice of PP). I'd rather meet the expectations of the game math.</p><p></p><p>And as I said I will discuss with the players at some point to make a final decision, but I want to go to the table with a PP that will hopefully be attractive to all the players. I realize it needs some more work, and I'm here for advice. So this is first step, to see if I can make everyone happy with one PP that is fair for all. Keep in mind I only have to make 6 people happy, not 6 million.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5518018, member: 65726"] Well, fluff for Order of Destiny is basically the jedi knight order. I already have that as the starting point, I was just trying to give each role something the players would feel is useful. How do you think it can be made more interesting? I showed it to one of my players (the one who is playing a leader), and he said it's not something he would pick over the existing options. I want to design something that will make most people happy to have this option. The level 16 feature does not currently stack, it's basically +4 damage if there is an adjacent Destiny Master ally. Doesn't matter if there is one or four. I suppose I could reword it to stack, but I'd have to scale the damage down to maybe 2 or 3. I can't be very specific about the powers because the PP needs to serve all 6 players. A bit of boringness I guess is to be expected. I'm more concerned about the power level being serviceable, but at the same time if I can make the features more exciting, that'll be great. I could maybe try and turn the alpha strike into a theme. Here are a few other ideas I might consider for the destiny warrior training feature: Controller - First time you hit a creature in an encounter and it isn't reduced to 0 hit points, you may choose to either knock it prone or slide it 2 squares. Defender - the first creature you mark in an encounter suffers a -5 penalty to damage rolls against Destiny Masters. Leader - during the first round of combat (as well as the surprise round if you are not surprised), Destiny Masters within 10 squares of you gain +2 speed and +2 bonus to attack rolls. Striker - First time you make an attack roll against a creature in an encounter, you gain a +2 bonus to the attack roll. If the attack hits, you deal an additional 10 points of damage. Increase the additional damage to 15 at 21st level. I'm open to more suggestions. Maybe a utility that could be more interesting. I thought about a once per encounter +5 bonus to the next skill check. It's pretty potent, but adds a different dimension to the PP. A boost to bluff ala jedi mind trick, or a boost to athletics to jump the extra square when needed, etc. might be appealing to everyone. I know, as player I like options too. But I'm trying to find a way to simplify things a bit, so people don't feel they have to pick "the best" PP, even though that's not where they necessarily want to go with their character. Sometimes I see a PP that's perfect for the character, but the implementation is terribly weak. I am actually up for hand designing or modifying a PP individually for each of my players. But I wanted to see if this more generic approach will work first. I'm a bit sick and tired of the discrepancy in power level of PP's. Most of my players build characters that fit their concept, and don't have access to a lot of resources to do research for what's good and what's bad. In some cases their choice of PP will lead to very weak options, and in some cases super strong ones. I'd rather build a universal PP (or individual PP's) that will make their character better at what they are already good at, fit their concept, and sculpt their roles a bit more. Simplification was another goal I had with this approach. At first I had half the mind to axe PP's altogether. But that makes characters a bit weaker (or significantly weaker depending on the choice of PP). I'd rather meet the expectations of the game math. And as I said I will discuss with the players at some point to make a final decision, but I want to go to the table with a PP that will hopefully be attractive to all the players. I realize it needs some more work, and I'm here for advice. So this is first step, to see if I can make everyone happy with one PP that is fair for all. Keep in mind I only have to make 6 people happy, not 6 million. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One paragon path to rule them all
Top