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<blockquote data-quote="Mengu" data-source="post: 5518426" data-attributes="member: 65726"><p>Awesome feedback Quickleaf thanks, I'll need to digest some of this before making more modifications.</p><p></p><p>In the meantime, here are some answers about Destiny Warriors, and my campaign world in general...</p><p></p><p>Destiny is the power source for all characters. Yes, I still have divine, arcane, martial etc. as sub-sources, but Destiny is the characteristic style of force if you will. It is the purest form, the Arcane Destiny warrior taps into true arcane knowledge and arcane weaves, the Divine Destiny warrior has the gift of gods. Martial is somewhat like Psionic, it is an inner reserve of energy. </p><p></p><p>There are a number of other sources.</p><p></p><p>There is faith magic, which is what your average priesthoods (and cults and druids) have access to. It is the harvesting of energies from a collective source. There is also elemental magic that a number of races and creatures have mastered.</p><p></p><p>The opposing faction to Destiny Warriors (aka the dark side) is Legacy Knights. They use the same pure forces as Destiny Warriors, wielding power of the gods, and knowledge of the arcane. But they care nothing for balance and preservation of the forces they use. Only self gain and conquest matter. They have a master/apprentice relation among the legacy knights, but there are many legacy knights, and of course they have many allies. The power of a legacy knight is described as 10 times that of a destiny warrior.</p><p></p><p>Unlike Jedi, Destiny Warriors can (and do) fight wars. It is sometimes necessary to do so, for the survival of the civilized races.</p><p></p><p>One is born a Destiny Warrior, you can't "become" one. The order has Seekers (nothing to do with the Seeker class), who travel the plateaus and look for young destiny warriors who have manifested powers. The first powers in a youth manifest during stressful times. But it is not easy to always identify one as a Destiny Warrior. The signature indication of a Destiny Warrior is their will for survival and stamina to endure long arduous days (aka healing surges).</p><p></p><p>Young Destiny Warriors are trained in Destiny Towers (places like Hogwarts, but they also run operations from the towers as well) located in major plateaus.</p><p></p><p>I don't have anything specifically that's a jedi power like jedi mindtricks or TK. That's not in the system, and I don't want to bend the system too much. And no light sabers or blasters. I borrow concepts, but it's not wholesale star wars. If someone wants to think of their tide of iron as TK, I have no problem with that.</p><p></p><p>I talked about plateaus a few times and you're probably wondering why. The planet is mostly wild forests and tundras. The wilderness beasts would make it impossible to settle cities. But there are natural high plateaus with sheer cliffs that provide protection from most natural predators, and these plateaus are the points of light. Travel between plateaus is done via air ships. Clusters of plateaus tend to share a culture, and the distance between these plateaus are no more than 1-2 days by ship, sometimes less (think of it as star systems with more than one inhabitable planet or moon). Distance between clusters is much larger, in the order of 10-20 days.</p><p></p><p>As a final note, I don't mind it if this PP is stronger than any other PP in the game, but obviously not in a way that will trivialize encounters. My players don't have the most optimized characters. I'll do some revisions, and post a new version later.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5518426, member: 65726"] Awesome feedback Quickleaf thanks, I'll need to digest some of this before making more modifications. In the meantime, here are some answers about Destiny Warriors, and my campaign world in general... Destiny is the power source for all characters. Yes, I still have divine, arcane, martial etc. as sub-sources, but Destiny is the characteristic style of force if you will. It is the purest form, the Arcane Destiny warrior taps into true arcane knowledge and arcane weaves, the Divine Destiny warrior has the gift of gods. Martial is somewhat like Psionic, it is an inner reserve of energy. There are a number of other sources. There is faith magic, which is what your average priesthoods (and cults and druids) have access to. It is the harvesting of energies from a collective source. There is also elemental magic that a number of races and creatures have mastered. The opposing faction to Destiny Warriors (aka the dark side) is Legacy Knights. They use the same pure forces as Destiny Warriors, wielding power of the gods, and knowledge of the arcane. But they care nothing for balance and preservation of the forces they use. Only self gain and conquest matter. They have a master/apprentice relation among the legacy knights, but there are many legacy knights, and of course they have many allies. The power of a legacy knight is described as 10 times that of a destiny warrior. Unlike Jedi, Destiny Warriors can (and do) fight wars. It is sometimes necessary to do so, for the survival of the civilized races. One is born a Destiny Warrior, you can't "become" one. The order has Seekers (nothing to do with the Seeker class), who travel the plateaus and look for young destiny warriors who have manifested powers. The first powers in a youth manifest during stressful times. But it is not easy to always identify one as a Destiny Warrior. The signature indication of a Destiny Warrior is their will for survival and stamina to endure long arduous days (aka healing surges). Young Destiny Warriors are trained in Destiny Towers (places like Hogwarts, but they also run operations from the towers as well) located in major plateaus. I don't have anything specifically that's a jedi power like jedi mindtricks or TK. That's not in the system, and I don't want to bend the system too much. And no light sabers or blasters. I borrow concepts, but it's not wholesale star wars. If someone wants to think of their tide of iron as TK, I have no problem with that. I talked about plateaus a few times and you're probably wondering why. The planet is mostly wild forests and tundras. The wilderness beasts would make it impossible to settle cities. But there are natural high plateaus with sheer cliffs that provide protection from most natural predators, and these plateaus are the points of light. Travel between plateaus is done via air ships. Clusters of plateaus tend to share a culture, and the distance between these plateaus are no more than 1-2 days by ship, sometimes less (think of it as star systems with more than one inhabitable planet or moon). Distance between clusters is much larger, in the order of 10-20 days. As a final note, I don't mind it if this PP is stronger than any other PP in the game, but obviously not in a way that will trivialize encounters. My players don't have the most optimized characters. I'll do some revisions, and post a new version later. [/QUOTE]
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