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<blockquote data-quote="Mengu" data-source="post: 5519519" data-attributes="member: 65726"><p>I think I'm fine with it functioning 90% of the time. Currently actually my biggest issue is the action point feature. I'm not entirely happy everyone will have access to the same thing, but I do like the feature for defenders and leaders.</p><p></p><p></p><p></p><p>Oops, it's supposed to be a minor action, while formatting, I must have made a copy paste error. Fixed it.</p><p></p><p></p><p></p><p>The utility power is an encounter power. It is also a free action. I think it's quite strong as far as skill bonus granting utilities go, perhaps too strong. But I kind of like the idea of the entire party going stealth when they need to, running across rugged terrain without tiring for hours, and bounding across a river rock to rock, one after another. And also with the +5 bonus only to less than half the skills, skill challenges won't be trivialized. I thought about making it like the runepriest utility, +2 to trained skill or +5 to untrained skill. But not sure how well that will go over, since a lot of people wrinkle their nose at powers like the sorcerer utility that gives +2 to next skill.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5519519, member: 65726"] I think I'm fine with it functioning 90% of the time. Currently actually my biggest issue is the action point feature. I'm not entirely happy everyone will have access to the same thing, but I do like the feature for defenders and leaders. Oops, it's supposed to be a minor action, while formatting, I must have made a copy paste error. Fixed it. The utility power is an encounter power. It is also a free action. I think it's quite strong as far as skill bonus granting utilities go, perhaps too strong. But I kind of like the idea of the entire party going stealth when they need to, running across rugged terrain without tiring for hours, and bounding across a river rock to rock, one after another. And also with the +5 bonus only to less than half the skills, skill challenges won't be trivialized. I thought about making it like the runepriest utility, +2 to trained skill or +5 to untrained skill. But not sure how well that will go over, since a lot of people wrinkle their nose at powers like the sorcerer utility that gives +2 to next skill. [/QUOTE]
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