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<blockquote data-quote="knightofround" data-source="post: 5554610" data-attributes="member: 27884"><p>Why you can't simply re-fluff the other PPs to go along with your "Destiny Warrior" theme? From your OP, it sounds like you're trying to fix min/maxers lack of choice when choosing a PP by...not giving them any choice at all. Seems counter-intuitive to me. Min/maxers enjoy min/maxing, you can't stop them, let them have their fun. If you're worried about min/maxers overshadowing non min/maxers well there's many better ways to go about that before reducing PC choices.</p><p></p><p>If you're dead set on this DM-created-PPs-only thing, then why not take the extra step to build a unique PP for each PC? That way each PC will be able to feel unique. The varying class features depending upon combat role is clunky and its going to be better for some classes than others. </p><p></p><p>For example, the "might of destiny" feature is going to be fantastic for psionic classes, because every power is an at-will. But it's going to be meh for everyone else at higher levels because they're going to be using encounter and daily powers much more frequently. </p><p></p><p>The "bonds of destiny" feature is meh because melee classes depend upon other melee classes to be adjacent in order for it to work, and ranged classes are depending upon melee classes to be adjacent in order for it to work. In other words, it's much better for melee classes than ranged classes. Also, untyped damage bonuses are tricky because they exponentially increase in power with AOE attacks.</p><p></p><p>The "destiny of warrior" feature is questionable because Leaders gain a benefit that lasts an entire encounter, while defenders and strikers only gain a benefit in the first round. And the controller option restricts players to using encounter powers, which is puzzling.</p><p></p><p>If you're trying to make a one-size-fits-all balanced&bland PP, then try to think up features that everyone can benefit from equally irregardless of class. Stuff like rerolling an attack roll, choosing an extra encounter/daily/utility from class list, regaining a power, bonus to a saving throw, extra benefits with second wind...etc.</p></blockquote><p></p>
[QUOTE="knightofround, post: 5554610, member: 27884"] Why you can't simply re-fluff the other PPs to go along with your "Destiny Warrior" theme? From your OP, it sounds like you're trying to fix min/maxers lack of choice when choosing a PP by...not giving them any choice at all. Seems counter-intuitive to me. Min/maxers enjoy min/maxing, you can't stop them, let them have their fun. If you're worried about min/maxers overshadowing non min/maxers well there's many better ways to go about that before reducing PC choices. If you're dead set on this DM-created-PPs-only thing, then why not take the extra step to build a unique PP for each PC? That way each PC will be able to feel unique. The varying class features depending upon combat role is clunky and its going to be better for some classes than others. For example, the "might of destiny" feature is going to be fantastic for psionic classes, because every power is an at-will. But it's going to be meh for everyone else at higher levels because they're going to be using encounter and daily powers much more frequently. The "bonds of destiny" feature is meh because melee classes depend upon other melee classes to be adjacent in order for it to work, and ranged classes are depending upon melee classes to be adjacent in order for it to work. In other words, it's much better for melee classes than ranged classes. Also, untyped damage bonuses are tricky because they exponentially increase in power with AOE attacks. The "destiny of warrior" feature is questionable because Leaders gain a benefit that lasts an entire encounter, while defenders and strikers only gain a benefit in the first round. And the controller option restricts players to using encounter powers, which is puzzling. If you're trying to make a one-size-fits-all balanced&bland PP, then try to think up features that everyone can benefit from equally irregardless of class. Stuff like rerolling an attack roll, choosing an extra encounter/daily/utility from class list, regaining a power, bonus to a saving throw, extra benefits with second wind...etc. [/QUOTE]
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