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[One PC Needed!]3.5 ed. CORE + approval game[One PC Needed!]
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<blockquote data-quote="michael_noah" data-source="post: 3244590" data-attributes="member: 40131"><p>Lots of responses so far!</p><p></p><p>As a note, I'll be more inclined to allow non-core material for characters that actually need it. A halfling outrider is a great example of this, as it's something that really couldn't be accomplished without some specialty material. Almost all of the non-core Cleric/Wizard prestige classes seem to simply make what are already very powerful, interesting options even moreso. I'd have to see Radiant servant of Pelor again to see which category it fits into.</p><p></p><p>@Lord Dominus: I'll obviously take into account the ability of everyone to keep up, but if you can craft a good character, I'll probably not be to worries on needing to explain, e.g. the grappling rules, from time to time. I'm also looking at the Malhavoc Press books. I like a number of them at first glance, but worry they might stray too far from the Core environment I'm familiar with.</p><p></p><p>@Ivellious: I don't know yet the exact nature of the adventures we'll have, but almost all campaigns will involve significant time in dungeons, cities, etc. where a mount may not be as helpful. That's one reason I'm inclined to allow some non-core options for this sort of character in order to make it worth it when the mount is around. The lizard, I'd have to think about ;-)</p></blockquote><p></p>
[QUOTE="michael_noah, post: 3244590, member: 40131"] Lots of responses so far! As a note, I'll be more inclined to allow non-core material for characters that actually need it. A halfling outrider is a great example of this, as it's something that really couldn't be accomplished without some specialty material. Almost all of the non-core Cleric/Wizard prestige classes seem to simply make what are already very powerful, interesting options even moreso. I'd have to see Radiant servant of Pelor again to see which category it fits into. @Lord Dominus: I'll obviously take into account the ability of everyone to keep up, but if you can craft a good character, I'll probably not be to worries on needing to explain, e.g. the grappling rules, from time to time. I'm also looking at the Malhavoc Press books. I like a number of them at first glance, but worry they might stray too far from the Core environment I'm familiar with. @Ivellious: I don't know yet the exact nature of the adventures we'll have, but almost all campaigns will involve significant time in dungeons, cities, etc. where a mount may not be as helpful. That's one reason I'm inclined to allow some non-core options for this sort of character in order to make it worth it when the mount is around. The lizard, I'd have to think about ;-) [/QUOTE]
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