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[One PC Needed!]3.5 ed. CORE + approval game[One PC Needed!]
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<blockquote data-quote="hero4hire" data-source="post: 3251306" data-attributes="member: 20711"><p><strong>Beta Character</strong></p><p></p><p><strong>Zagnak</strong></p><p>Male Half-Orc Barbarian 1 / Druid 7</p><p>Chaotic Neutral </p><p>Origin: Thesk</p><p></p><p></p><p>Representing H4H</p><p></p><p>Strength 20 (+5) / 22 (+6) [10pts for 16/+2 race/+2 for 4th/8th level]</p><p>Dexterity 10 (+0) [2pts]</p><p>Constitution 14 (+2) [6pts]</p><p>Intelligence 10 (+0) [4pts for 12/-2 for race]</p><p>Wisdom 14 (+2) [6 pts]</p><p>Charisma 6 (-2) [0 pts/-2 for race]</p><p> Size: Medium </p><p>Height: 5' 10" </p><p>Weight: 320 lb </p><p>Skin: Green </p><p>Eyes: Red </p><p>Hair: Black; Straight; Light Beard </p><p> </p><p></p><p></p><p>Total Hit Points: 59</p><p></p><p>Speed: 40 feet [barbarian] </p><p></p><p>Armor Class: 16 = 10 + 3 [studded] +1 [enhancement] +1 [deflection] +1 [natural]</p><p></p><p>Touch AC: 11</p><p>Flat-footed: 16</p><p>Initiative modifier: + 0 = + 0 [dexterity] </p><p>Fortitude save: + 11 = 7 [base] + 2 [constitution] +2 [magic] </p><p>Reflex save: + 4 = 2 [base] +2 [magic] </p><p>Will save: + 9 = 5 [base] + 2 [wisdom] +2 [magic]</p><p>Attack (handheld): + 12/ + 7 = 6 [base] + 6 [strength] </p><p>Attack (missile): + 6/ + 1 = 6 [base] </p><p>Grapple check: + 12/ + 7 = 6 [base] + 6 [strength] </p><p></p><p></p><p>Light load:173 lb. or less</p><p>Medium load:174-346 lb.</p><p>Heavy load:347-520 lb.</p><p>Lift over head:520 lb.</p><p>Lift off ground:1040 lb.</p><p>Push or drag:2600 lb.</p><p> </p><p>Languages: Common Damaran Orc Druidic </p><p></p><p></p><p>+1 Greatclub (Shock) [+13 hit, 1d10+9 dmg, crit x2, 8 lb, two-handed, bludgeoning]</p><p></p><p>MW Composite Longbow (Str 22) [+7 hit, 1d8+6, crit x3, range incr. 100 ft., 3 lb, piercing]</p><p></p><p>+1 Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 20 lb.] </p><p></p><p></p><p>Feats:</p><p>Natural Spell </p><p>Power Attack </p><p>Extra Rage </p><p></p><p><u>Skill</u> </p><p>Appraise Int 0 = +0 </p><p>Balance Dex* 0 = +0 </p><p>Bluff Cha -2 = -2 </p><p>Climb Str* 5 = +5 </p><p>Concentration Con 12 = +2 + 10 </p><p>Craft Int 0 = +0 </p><p>Diplomacy Cha -2 = -2 </p><p>Disguise Cha -2 = -2 </p><p>Escape Artist Dex* 0 = +0 </p><p>Forgery Int 0 = +0 </p><p>Gather Information Cha -2 = -2 </p><p>Handle Animal Cha 8 = -2 + 10 </p><p>Heal Wis 2 = +2 </p><p>Hide Dex* 0 = +0 </p><p>Intimidate Cha 2 = -2 + 4 </p><p>Jump Str* 9 = +5 +4 [speed 40] </p><p>Knowledge (nature) Int 9 = +0 + 5 +2 [druid] +2 [survival] </p><p>Listen Wis 6 = +2 + 4 </p><p>Move Silently Dex* 0 = +0 </p><p>Perform Cha -2 = -2 </p><p>Ride Dex 2 = +0 +2 [handle animal] </p><p>Search Int 0 = +0 </p><p>Sense Motive Wis 2 = +2 </p><p>Spot Wis 2 = +2 </p><p>Survival Wis 14 = +2 + 10 +2 [druid] </p><p>Swim Str** 6 = +5 + 1 </p><p>Use Rope Dex 0 = +0 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Handle Animal >=5 ranks gives + 2 on wild empathy checks.</p><p>Know Nature >=5 ranks gives + 2 on survival checks above ground.</p><p></p><p></p><p>Zero-level Druid spells: 6 per day</p><p></p><p></p><p></p><p>First-level Druid spells: 5 (4 + 1) per day</p><p></p><p></p><p></p><p>Second-level Druid spells: 4 (3 + 1) per day</p><p></p><p></p><p></p><p>Third-level Druid spells: 2 per day</p><p></p><p></p><p></p><p>Fourth-level Druid spells: 1 per day</p><p></p><p></p><p>+ 2 strength / -2 intelligence / -2 charisma (already included)</p><p></p><p>Darkvision (see 60 feet in pitch-dark)</p><p></p><p>Fast Movement (already included)</p><p></p><p>Illiteracy (2 skill points to learn to read)</p><p></p><p>Rage</p><p></p><p>Spontaneous Casting (summon nature's ally)</p><p></p><p>Animal Companion</p><p></p><p>+ 2 on Knowledge (nature) and Survival (already included)</p><p></p><p>Wild Empathy</p><p></p><p>Woodland Stride (level 2)</p><p></p><p>Trackless Step (level 3)</p><p></p><p>Resist Nature's Lure (level 4)</p><p></p><p>Wild Shape (level 5)</p><p></p><p></p><p></p><p>High wisdom gains bonus spells daily</p><p></p><p></p><p> </p><p> Class HP rolled </p><p>Level 1: Barbarian 12 </p><p>Level 2: Druid 4 </p><p>Level 3: Druid 5 </p><p>Level 4: Druid 4 + 1 to strength </p><p>Level 5: Druid 5 </p><p>Level 6: Druid 4 </p><p>Level 7: Druid 5 </p><p>Level 8: Druid 4 + 1 to strength</p><p></p><p><u>Equipment</u></p><p>Holly & Mistletoe</p><p>Sickle 6gp</p><p>Standard Adventurer's Kit 30gp</p><p>Amulet of Natural Armor +1 2000gp</p><p>Ring of Protection +1 2000gp</p><p>St Leather +1 1175gp</p><p>Greatclub, Shock +1 8305gp</p><p>Cloak of Resistance +2 4000gp</p><p>Everburning Torch 110gp</p><p>Wand of Cure Light 50 charges 750gp</p><p>MW Composite Longbow (str 22) 1000gp</p><p>Gloves of Ogre Power +2 4000gp</p><p></p><p><u>Background</u></p><p>Zagnak was borne of the Lawful Union between an Garnak an Orcish Soldier who settled in Thesk right after the Horde Invasion and a local farmgirl named Myrrha.</p><p>Not all of his neighbors took kindly to Orcs settling in thier lands. Though viewed as heroes of the War and saviors to some, some still could not treat them without prejudice.</p><p>Certainly Thenil was such a man. A former suitor of Myrrha's, Thenil could not stand her in the arms of another, certainly a stinking lousy orc.</p><p>One night, during Zagnak's 4th summer, Thenil finally took his anger out on Zagnak's parents, in a drunken murderous rage.</p><p>Zag escaped into the night...Only his inherent bestial nature allowed him to survive, combined by the kindness of a Druidess named Haluuna.</p><p>Zag grew to be strong and powerful, with an innate understanding of the Natural World and Druidic Practices, but never could he relinquish the bestial side of him that saved his life.</p><p>He has spent his adulthood moving from mercenary band to mercernary band. Occasionally spending time as a hermit as it suited him.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 3251306, member: 20711"] [b]Beta Character[/b] [B]Zagnak[/B] Male Half-Orc Barbarian 1 / Druid 7 Chaotic Neutral Origin: Thesk Representing H4H Strength 20 (+5) / 22 (+6) [10pts for 16/+2 race/+2 for 4th/8th level] Dexterity 10 (+0) [2pts] Constitution 14 (+2) [6pts] Intelligence 10 (+0) [4pts for 12/-2 for race] Wisdom 14 (+2) [6 pts] Charisma 6 (-2) [0 pts/-2 for race] Size: Medium Height: 5' 10" Weight: 320 lb Skin: Green Eyes: Red Hair: Black; Straight; Light Beard Total Hit Points: 59 Speed: 40 feet [barbarian] Armor Class: 16 = 10 + 3 [studded] +1 [enhancement] +1 [deflection] +1 [natural] Touch AC: 11 Flat-footed: 16 Initiative modifier: + 0 = + 0 [dexterity] Fortitude save: + 11 = 7 [base] + 2 [constitution] +2 [magic] Reflex save: + 4 = 2 [base] +2 [magic] Will save: + 9 = 5 [base] + 2 [wisdom] +2 [magic] Attack (handheld): + 12/ + 7 = 6 [base] + 6 [strength] Attack (missile): + 6/ + 1 = 6 [base] Grapple check: + 12/ + 7 = 6 [base] + 6 [strength] Light load:173 lb. or less Medium load:174-346 lb. Heavy load:347-520 lb. Lift over head:520 lb. Lift off ground:1040 lb. Push or drag:2600 lb. Languages: Common Damaran Orc Druidic +1 Greatclub (Shock) [+13 hit, 1d10+9 dmg, crit x2, 8 lb, two-handed, bludgeoning] MW Composite Longbow (Str 22) [+7 hit, 1d8+6, crit x3, range incr. 100 ft., 3 lb, piercing] +1 Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 20 lb.] Feats: Natural Spell Power Attack Extra Rage [U]Skill[/U] Appraise Int 0 = +0 Balance Dex* 0 = +0 Bluff Cha -2 = -2 Climb Str* 5 = +5 Concentration Con 12 = +2 + 10 Craft Int 0 = +0 Diplomacy Cha -2 = -2 Disguise Cha -2 = -2 Escape Artist Dex* 0 = +0 Forgery Int 0 = +0 Gather Information Cha -2 = -2 Handle Animal Cha 8 = -2 + 10 Heal Wis 2 = +2 Hide Dex* 0 = +0 Intimidate Cha 2 = -2 + 4 Jump Str* 9 = +5 +4 [speed 40] Knowledge (nature) Int 9 = +0 + 5 +2 [druid] +2 [survival] Listen Wis 6 = +2 + 4 Move Silently Dex* 0 = +0 Perform Cha -2 = -2 Ride Dex 2 = +0 +2 [handle animal] Search Int 0 = +0 Sense Motive Wis 2 = +2 Spot Wis 2 = +2 Survival Wis 14 = +2 + 10 +2 [druid] Swim Str** 6 = +5 + 1 Use Rope Dex 0 = +0 * = check penalty for wearing armor Handle Animal >=5 ranks gives + 2 on wild empathy checks. Know Nature >=5 ranks gives + 2 on survival checks above ground. Zero-level Druid spells: 6 per day First-level Druid spells: 5 (4 + 1) per day Second-level Druid spells: 4 (3 + 1) per day Third-level Druid spells: 2 per day Fourth-level Druid spells: 1 per day + 2 strength / -2 intelligence / -2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Fast Movement (already included) Illiteracy (2 skill points to learn to read) Rage Spontaneous Casting (summon nature's ally) Animal Companion + 2 on Knowledge (nature) and Survival (already included) Wild Empathy Woodland Stride (level 2) Trackless Step (level 3) Resist Nature's Lure (level 4) Wild Shape (level 5) High wisdom gains bonus spells daily Class HP rolled Level 1: Barbarian 12 Level 2: Druid 4 Level 3: Druid 5 Level 4: Druid 4 + 1 to strength Level 5: Druid 5 Level 6: Druid 4 Level 7: Druid 5 Level 8: Druid 4 + 1 to strength [U]Equipment[/U] Holly & Mistletoe Sickle 6gp Standard Adventurer's Kit 30gp Amulet of Natural Armor +1 2000gp Ring of Protection +1 2000gp St Leather +1 1175gp Greatclub, Shock +1 8305gp Cloak of Resistance +2 4000gp Everburning Torch 110gp Wand of Cure Light 50 charges 750gp MW Composite Longbow (str 22) 1000gp Gloves of Ogre Power +2 4000gp [U]Background[/U] Zagnak was borne of the Lawful Union between an Garnak an Orcish Soldier who settled in Thesk right after the Horde Invasion and a local farmgirl named Myrrha. Not all of his neighbors took kindly to Orcs settling in thier lands. Though viewed as heroes of the War and saviors to some, some still could not treat them without prejudice. Certainly Thenil was such a man. A former suitor of Myrrha's, Thenil could not stand her in the arms of another, certainly a stinking lousy orc. One night, during Zagnak's 4th summer, Thenil finally took his anger out on Zagnak's parents, in a drunken murderous rage. Zag escaped into the night...Only his inherent bestial nature allowed him to survive, combined by the kindness of a Druidess named Haluuna. Zag grew to be strong and powerful, with an innate understanding of the Natural World and Druidic Practices, but never could he relinquish the bestial side of him that saved his life. He has spent his adulthood moving from mercenary band to mercernary band. Occasionally spending time as a hermit as it suited him. [/QUOTE]
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