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[One PC Needed!]3.5 ed. CORE + approval game[One PC Needed!]
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<blockquote data-quote="Ivellious" data-source="post: 3251318" data-attributes="member: 47501"><p>since everyone is up for the second one, I'll go ahead and put my two cents on it as well. Though I want to take the prc Tempest from Complete Adventurer. Any problems?</p><p></p><p>*edit ( I went ahead and made the character the prestige. If that's a problem though tell me and I'll change it to a straight ranger)</p><p></p><p></p><p>Alton Stormchaser</p><p>Male Strongheart Halfling Ranger 6/ Tempest 2</p><p>Chaotic Neutral </p><p>Origin: The_Western_Heartlands</p><p></p><p></p><p>Strength 14 +2 [gauntlets of ogre power] (+3) {8 points spent, -2 for halfling, 2nd ability point}</p><p>Dexterity 16 (+3) {5 points spent, +2 for halfling, 1st abiltly point}</p><p>Constitution 14 (+2) {6 points spent}</p><p>Intelligence 10 (+0) {2 points spent}</p><p>Wisdom 10 (+0) {2 points spent}</p><p>Charisma 13 (+1) {5 points spent}</p><p>Size: Small </p><p>Height: 3' 3" </p><p>Weight: 40 lb </p><p>Skin: Tan </p><p>Eyes: Dark Brown </p><p>Hair: Black; Straight; Beardless </p><p>Age: 30 years old</p><p> </p><p></p><p></p><p>Sect: Tempus</p><p></p><p></p><p>Total Hit Points: 47</p><p></p><p>Speed: 20 feet</p><p></p><p>Armor Class: 21 = 10 + 3 [dexterity] +5 [+2 studded leather armor] +1 [small] +1 [amulet of natural Armor] +1 [ring of protection] +1 [tempest defense] </p><p></p><p>Touch AC: 15</p><p>Flat-footed: 18</p><p></p><p>Initiative modifier: + 3 = + 3 [dexterity] </p><p>Fortitude save: + 9 = 7 [base] + 2 [constitution] </p><p>Reflex save: + 8 = 5 [base] + 3 [dexterity] </p><p>Will save: + 2 = 2 [base] </p><p>Attacks:</p><p>Attack (main hand) rapier: + 11/ + 6 = 8 [base] + 3 [dexterity] +1 [small] -1 [two weapon fighting]</p><p>Attack (off hand) handaxe +11/ +1 = 8 [base] + 3 [dexterity] + 1 [small] -1 [two weapon fighting] -5 on second attack [improved two weapon]</p><p>Attack (missile 1) javelin: +13/ +8 = 8 [base] + 3 [dexterity] +1 [small] + 1 [thrown weapon]</p><p>Attack (missile 2) shortbow: +12/ +8 = 8 [base] + 3 [dexterity] + 1 [small]</p><p>Grapple check: + 6/ + 1 = 8 [base] + 2 [strength] -4 [small] </p><p></p><p>Damage</p><p>flaming rapier (main hand) 1d4+1d6+3 [strength] 18-20/x2 piercing</p><p>keen handaxe (off hand) 1d4+1 [half strength] 19-20/x3 slashing</p><p>javelin 1d4+3 [strength] x2 30ft piercing</p><p>mighty composite +2 shortbow 1d4+2 [stength] +1 [magic] 1d4 x3 60 ft piercing</p><p></p><p>Light load: 44 lb. or less</p><p>Medium load: 44-87 lb</p><p>Heavy load: 88-131 lb</p><p>Lift over head: 131 lb</p><p>Lift off ground: 263 lb</p><p>Push or drag: 656 lb</p><p></p><p>Languages: Chondathan Common Halfling </p><p>Feats:</p><p></p><p>Dodge </p><p>Mobility </p><p>Spring Attack </p><p>Endurance [free to rangers] </p><p>Track [free to rangers] </p><p>Two-Weapon Fighting [ranger two-weapon track] </p><p>Improved Two-Weapon Fighting [ranger two-weapon track] </p><p>Weapon Finesse </p><p> </p><p>Appraise Int 0 = +0 </p><p>Balance Dex* 5 = +3 +2 </p><p>Bluff Cha 1 = +1 </p><p>Climb Str* 4 = +2 +2 [halfling] </p><p>Concentration Con 2 = +2 </p><p>Craft_1 Int 0 = +0 </p><p>Craft_2 Int 0 = +0 </p><p>Craft_3 Int 0 = +0 </p><p>Diplomacy Cha 1 = +1 </p><p>Disguise Cha 1 = +1 </p><p>Escape Artist Dex* 3 = +3 </p><p>Forgery Int 0 = +0 </p><p>Gather Information Cha 1 = +1 </p><p>Handle Animal Cha 6 = +1 + 5 </p><p>Heal Wis 5 = +0 + 5 </p><p>Hide Dex* 17 = +3 +4 [small] +10 [cloak of elvenkind]</p><p>Intimidate Cha 1 = +1 </p><p>Jump Str* -2 = +2 +2 [halfling] -6 [speed 20] </p><p>Knowledge (dungeoneering) Int 5 = +0 + 5 </p><p>Knowledge (geography) Int 5 = +0 + 5 </p><p>Knowledge (nature) Int 7 = +0 + 5 +2 [survival] </p><p>Listen Wis 7 = +0 + 5 +2 [halfling] </p><p>Move Silently Dex* 17 = +3 + 2 +2 [halfling] +10 [boots of elvenkind] </p><p>Perform_1 Cha 1 = +1 </p><p>Perform_2 Cha 1 = +1 </p><p>Perform_3 Cha 1 = +1 </p><p>Perform_4 Cha 1 = +1 </p><p>Perform_5 Cha 1 = +1 </p><p>Ride Dex 5 = +3 +2 [handle animal] </p><p>Search Int 7 = +0 +7</p><p>Sense Motive Wis 0 = +0 </p><p>Spot Wis 7 = +0 + 7 </p><p>Survival Wis 7 = +0 + 5 </p><p>Swim Str** 2 = +2</p><p>Tumble Dex 5 = +3 +2 </p><p>Use Rope Dex 7 = +3 + 4 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Handle Animal >=5 ranks gives + 2 on wild empathy checks.</p><p>Know Dungeoneering >=5 ranks gives + 2 on survival checks underground.</p><p>Know Geography >=5 ranks gives + 2 on checks to avoid getting lost or into hazards.</p><p>Know Nature >=5 ranks gives + 2 on survival checks above ground.</p><p>Your wisdom is too low to use ranger magic.</p><p></p><p>Strongheart Halfling</p><p></p><p></p><p>+ 2 dexterity / -2 strength (already included)</p><p></p><p>Small (combat bonuses, + 4 to hide already included)</p><p></p><p>+ 2 racial bonus on climb, jump, move silently</p><p></p><p>A free feet at first level, just like a human</p><p></p><p>+ 2 morale bonus on saves vs. fear (stacks with racial bonus)</p><p></p><p>+ 1 to hit with thrown weapons and slings</p><p></p><p>+ 2 racial bonus on listen checks (already included)</p><p></p><p>Ranger</p><p></p><p>Favored enemies</p><p></p><p>Track as bonus feat (already included)</p><p></p><p>Combat Style</p><p></p><p>Endurance</p><p></p><p>Wild empathy (roll level + charisma bonus)</p><p></p><p>Endurance (level 3)</p><p></p><p>Animal Companion (level 4)</p><p></p><p></p><p></p><p>Favored Enemies:</p><p></p><p></p><p>Humanoids (goblinoid) + 4</p><p></p><p>Humanoids (reptilian) + 2</p><p></p><p></p><p>This ranger chose the two-weapon combat track</p><p></p><p>Tempest</p><p></p><p>Tempest Defense +1 (Lvl 1)</p><p></p><p>Ambidexterity (-3/-1) (lvl 2)</p><p></p><p> </p><p>Alton Stormchaser's Equipment</p><p> </p><p>+2 Studded Leather Armor 20lbs</p><p>Flaming Rapier 2lbs</p><p>Keen Handaxe 3lbs</p><p>20 Halfling skip rock 5lbs</p><p>Quiver of Ehlonna </p><p>18 Javelins (in quiver)</p><p>+1 Mighty Composite (+2) Shortbow (in quiver)</p><p>10 Arrows (in quiver)</p><p>10 Alchemist's Arrows (in quiver)</p><p>Gauntlets of Ogre Power</p><p>Boots of Elvenkind</p><p>Cloak of Elvenkind</p><p>Ring of Protection +1</p><p>Amulet of Natural Armor +1</p><p>Ring of Sustenance</p><p>Backpack 2lbs</p><p>Everburning Torch 1lb</p><p>Sack 1/2lb</p><p>Belt Pouch 1/2lb</p><p>Whetstone 1lb</p><p>Cure Moderate Wounds Potion</p><p>4 Cure light Wounds Potions</p><p>------------------------------------</p><p>Total weight carried 35lbs</p><p></p><p>Money</p><p>11gp</p><p>8gp</p><p>8gp</p><p></p><p>Animal Companion: Stormcloud (Wolf)</p><p></p><p>Medium-Size Animal</p><p></p><p>Hit dice 4d8+4 (24 hit points)</p><p></p><p>Initiative +3 (Dex)</p><p></p><p>Speed 50 feet</p><p></p><p>AC: 17 ( +3 Dex +4 natural)</p><p></p><p>Attacks: Bite +4 melee </p><p></p><p>Damage 1d6+2 (bite) </p><p>Special Attacks: Trip</p><p></p><p>Special Qualities: Low light vision; Scent</p><p></p><p>Saves: Fort +5; Ref +5; Will +1</p><p></p><p>Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Hide +2; Listen +3; Move Silently +3; Spot +3; Survival +1 +4 when tracking by scent</p><p>Feats: Track, Weapon Foucs (bite)</p><p></p><p>Link, share spells, Evasion</p><p></p><p>Bonus tricks: 2</p><p>Tricks list</p><p>Attack</p><p>Defend</p><p>Seek</p><p>Guard</p><p>Stay</p><p>Down</p><p>Come</p><p>Track</p><p>History: Alton's family has always been intersted in storms, and Alton was no different. When he came of age, Alton chose the life of adventuring just so he could be out following those storms. Though after a few short weeks Alton was ambushed by goblins, and would've died if it werent for a passing stranger. By this fate an encounter though Alton found what he was looking for, a way to become the storm. The man moved with his weapons with such grace that it looked like Alton was staring into the fury of a storm. It's been 5 years since that day, and Alton has been following the path to become the Tempest.</p></blockquote><p></p>
[QUOTE="Ivellious, post: 3251318, member: 47501"] since everyone is up for the second one, I'll go ahead and put my two cents on it as well. Though I want to take the prc Tempest from Complete Adventurer. Any problems? *edit ( I went ahead and made the character the prestige. If that's a problem though tell me and I'll change it to a straight ranger) Alton Stormchaser Male Strongheart Halfling Ranger 6/ Tempest 2 Chaotic Neutral Origin: The_Western_Heartlands Strength 14 +2 [gauntlets of ogre power] (+3) {8 points spent, -2 for halfling, 2nd ability point} Dexterity 16 (+3) {5 points spent, +2 for halfling, 1st abiltly point} Constitution 14 (+2) {6 points spent} Intelligence 10 (+0) {2 points spent} Wisdom 10 (+0) {2 points spent} Charisma 13 (+1) {5 points spent} Size: Small Height: 3' 3" Weight: 40 lb Skin: Tan Eyes: Dark Brown Hair: Black; Straight; Beardless Age: 30 years old Sect: Tempus Total Hit Points: 47 Speed: 20 feet Armor Class: 21 = 10 + 3 [dexterity] +5 [+2 studded leather armor] +1 [small] +1 [amulet of natural Armor] +1 [ring of protection] +1 [tempest defense] Touch AC: 15 Flat-footed: 18 Initiative modifier: + 3 = + 3 [dexterity] Fortitude save: + 9 = 7 [base] + 2 [constitution] Reflex save: + 8 = 5 [base] + 3 [dexterity] Will save: + 2 = 2 [base] Attacks: Attack (main hand) rapier: + 11/ + 6 = 8 [base] + 3 [dexterity] +1 [small] -1 [two weapon fighting] Attack (off hand) handaxe +11/ +1 = 8 [base] + 3 [dexterity] + 1 [small] -1 [two weapon fighting] -5 on second attack [improved two weapon] Attack (missile 1) javelin: +13/ +8 = 8 [base] + 3 [dexterity] +1 [small] + 1 [thrown weapon] Attack (missile 2) shortbow: +12/ +8 = 8 [base] + 3 [dexterity] + 1 [small] Grapple check: + 6/ + 1 = 8 [base] + 2 [strength] -4 [small] Damage flaming rapier (main hand) 1d4+1d6+3 [strength] 18-20/x2 piercing keen handaxe (off hand) 1d4+1 [half strength] 19-20/x3 slashing javelin 1d4+3 [strength] x2 30ft piercing mighty composite +2 shortbow 1d4+2 [stength] +1 [magic] 1d4 x3 60 ft piercing Light load: 44 lb. or less Medium load: 44-87 lb Heavy load: 88-131 lb Lift over head: 131 lb Lift off ground: 263 lb Push or drag: 656 lb Languages: Chondathan Common Halfling Feats: Dodge Mobility Spring Attack Endurance [free to rangers] Track [free to rangers] Two-Weapon Fighting [ranger two-weapon track] Improved Two-Weapon Fighting [ranger two-weapon track] Weapon Finesse Appraise Int 0 = +0 Balance Dex* 5 = +3 +2 Bluff Cha 1 = +1 Climb Str* 4 = +2 +2 [halfling] Concentration Con 2 = +2 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha 1 = +1 Disguise Cha 1 = +1 Escape Artist Dex* 3 = +3 Forgery Int 0 = +0 Gather Information Cha 1 = +1 Handle Animal Cha 6 = +1 + 5 Heal Wis 5 = +0 + 5 Hide Dex* 17 = +3 +4 [small] +10 [cloak of elvenkind] Intimidate Cha 1 = +1 Jump Str* -2 = +2 +2 [halfling] -6 [speed 20] Knowledge (dungeoneering) Int 5 = +0 + 5 Knowledge (geography) Int 5 = +0 + 5 Knowledge (nature) Int 7 = +0 + 5 +2 [survival] Listen Wis 7 = +0 + 5 +2 [halfling] Move Silently Dex* 17 = +3 + 2 +2 [halfling] +10 [boots of elvenkind] Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 5 = +3 +2 [handle animal] Search Int 7 = +0 +7 Sense Motive Wis 0 = +0 Spot Wis 7 = +0 + 7 Survival Wis 7 = +0 + 5 Swim Str** 2 = +2 Tumble Dex 5 = +3 +2 Use Rope Dex 7 = +3 + 4 * = check penalty for wearing armor Handle Animal >=5 ranks gives + 2 on wild empathy checks. Know Dungeoneering >=5 ranks gives + 2 on survival checks underground. Know Geography >=5 ranks gives + 2 on checks to avoid getting lost or into hazards. Know Nature >=5 ranks gives + 2 on survival checks above ground. Your wisdom is too low to use ranger magic. Strongheart Halfling + 2 dexterity / -2 strength (already included) Small (combat bonuses, + 4 to hide already included) + 2 racial bonus on climb, jump, move silently A free feet at first level, just like a human + 2 morale bonus on saves vs. fear (stacks with racial bonus) + 1 to hit with thrown weapons and slings + 2 racial bonus on listen checks (already included) Ranger Favored enemies Track as bonus feat (already included) Combat Style Endurance Wild empathy (roll level + charisma bonus) Endurance (level 3) Animal Companion (level 4) Favored Enemies: Humanoids (goblinoid) + 4 Humanoids (reptilian) + 2 This ranger chose the two-weapon combat track Tempest Tempest Defense +1 (Lvl 1) Ambidexterity (-3/-1) (lvl 2) Alton Stormchaser's Equipment +2 Studded Leather Armor 20lbs Flaming Rapier 2lbs Keen Handaxe 3lbs 20 Halfling skip rock 5lbs Quiver of Ehlonna 18 Javelins (in quiver) +1 Mighty Composite (+2) Shortbow (in quiver) 10 Arrows (in quiver) 10 Alchemist's Arrows (in quiver) Gauntlets of Ogre Power Boots of Elvenkind Cloak of Elvenkind Ring of Protection +1 Amulet of Natural Armor +1 Ring of Sustenance Backpack 2lbs Everburning Torch 1lb Sack 1/2lb Belt Pouch 1/2lb Whetstone 1lb Cure Moderate Wounds Potion 4 Cure light Wounds Potions ------------------------------------ Total weight carried 35lbs Money 11gp 8gp 8gp Animal Companion: Stormcloud (Wolf) Medium-Size Animal Hit dice 4d8+4 (24 hit points) Initiative +3 (Dex) Speed 50 feet AC: 17 ( +3 Dex +4 natural) Attacks: Bite +4 melee Damage 1d6+2 (bite) Special Attacks: Trip Special Qualities: Low light vision; Scent Saves: Fort +5; Ref +5; Will +1 Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2; Listen +3; Move Silently +3; Spot +3; Survival +1 +4 when tracking by scent Feats: Track, Weapon Foucs (bite) Link, share spells, Evasion Bonus tricks: 2 Tricks list Attack Defend Seek Guard Stay Down Come Track History: Alton's family has always been intersted in storms, and Alton was no different. When he came of age, Alton chose the life of adventuring just so he could be out following those storms. Though after a few short weeks Alton was ambushed by goblins, and would've died if it werent for a passing stranger. By this fate an encounter though Alton found what he was looking for, a way to become the storm. The man moved with his weapons with such grace that it looked like Alton was staring into the fury of a storm. It's been 5 years since that day, and Alton has been following the path to become the Tempest. [/QUOTE]
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