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[One PC Needed!]3.5 ed. CORE + approval game[One PC Needed!]
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<blockquote data-quote="Rino" data-source="post: 3260166" data-attributes="member: 10057"><p>new version</p><p></p><p>Rorom Grimsmith</p><p>[sblock]</p><p></p><p>Male Dwarf Fighter 8</p><p>True Neutral</p><p></p><p>Strength 18 (+4)</p><p>Dexterity 10 (+0)</p><p>Constitution 16 (+3)</p><p>Intelligence 14 (+2)</p><p>Wisdom 10 (+0)</p><p>Charisma 6 (-2)</p><p> </p><p>Size: Medium</p><p>Height: 4' 0"</p><p>Weight: 210 lb</p><p>Skin: Tan</p><p>Eyes: Dark Brown</p><p>Hair: Black</p><p></p><p>Total Hit Points: 8d10+8+24= 77</p><p></p><p>Speed: 20 feet</p><p></p><p>Armor Class: 21 = 10 +11 [full plate]</p><p></p><p> Touch AC: 10</p><p> Flat-footed: 21</p><p></p><p>Initiative modifier: +0 = +0 [dexterity]</p><p>Fortitude save: +9 = 6 [base] +3 [constitution]</p><p>Reflex save: +2 = 2 [base]</p><p>Will save: +4 = 2 [base] +2 [iron will]</p><p>Attack (handheld): +12/+7 = 8 [base] +4 [strength]</p><p>Attack (unarmed): +12/+7 = 8 [base] +4 [strength]</p><p>Attack (missile): +8/+3 = 8 [base]</p><p>Grapple check: +12/+7 = 8 [base] +4 [strength]</p><p></p><p>Light load: 100 lb. or less</p><p>Medium load: 101-200 lb.</p><p>Heavy load: 201-300 lb.</p><p>Lift over head: 300 lb.</p><p>Lift off ground: 600 lb.</p><p>Push or drag: 1500 lb.</p><p></p><p>Languages: Common Dwarven Orc Undercommon</p><p></p><p>+15/+10 +2 adamantine Dwarven Waraxe [1d10+12, crit x3, 8 lb., two-handed, slashing]</p><p>(sunder: +19/+14)</p><p></p><p>Feats:</p><p></p><p> Iron Will </p><p> Power Attack </p><p> Cleave </p><p> Improved Sunder </p><p> Combat Brute</p><p> Weapon Focus x1 Weapon(s): dawrven waraxe</p><p> Weapon Specialization x1 Weapon(s): dawrven waraxe</p><p> Improved Toughness </p><p></p><p></p><p>Appraise Int 7.5 = +2 +5.5 </p><p>Craft (weaponry)Int 15 = +2 +11 +2 </p><p>Craft (armory) Int 15 = +2 +11 +2 </p><p>Intimidate Cha 9 = -2 +11 </p><p></p><p>Craft_1 >=5 ranks gives +2 on related appraise checks.</p><p>Craft_2 >=5 ranks gives +2 on related appraise checks.</p><p></p><p>Dwarf:</p><p></p><p> * +2 constitution / -2 charisma (already included)</p><p> * Can move 20 feet even if in heavy armor</p><p> * Darkvision (see 60 feet in pitch-dark)</p><p> * Stonecunning (+2 on searching stone, intuit depth)</p><p> * +4 to avoid being bullrushed while standing on ground</p><p> * +2 racial bonus on saves vs. poison</p><p> * +2 racial bonus on saves vs. spells / spell-like abilities</p><p> * +1 racial bonus to hit orcs and goblinoids</p><p> * +4 dodge bonus on AC against giants</p><p> * +4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p> * +2 racial bonus on appraise checks if stone/metal</p><p></p><p>Fighter:</p><p></p><p> * Bonus Feats (already included)</p><p></p><p> Class </p><p>Level 1: Fighter </p><p>Level 2: Fighter </p><p>Level 3: Fighter </p><p>Level 4: Fighter +1 to strength</p><p>Level 5: Fighter </p><p>Level 6: Fighter </p><p>Level 7: Fighter </p><p>Level 8: Fighter +1 to strength</p><p></p><p> </p><p>Equipment:</p><p></p><p> 58 lb</p><p> 5 lb</p><p> _____</p><p> 63 lb</p><p> </p><p></p><p> Total</p><p></p><p>More about this character:</p><p></p><p></p><p></p><p> </p><p>Equipment: 27k</p><p> </p><p>+3 Full plate armor [heavy; +11 AC; max dex +1; check penalty -5; 50 lb.]9550gc (made the armor himself)</p><p>+2 adamantine dwarven waraxe 9100gc (made the adamantine dwarvenwaraxe himself)</p><p>iounstone clear spindle 4000gc</p><p>HHH 2000gc</p><p>- Masterwork Artisan's Tools (metalworking) (55 gc)</p><p>- Masterwork Smithing Hammer (50 gc) </p><p>- bedroll</p><p>- potions</p><p>2245 left</p><p></p><p></p><p>combat brute </p><p>[sblock]</p><p><strong>Advancing Blows:</strong> </p><p>To use this maneuver, you must make a</p><p>successful bull rush attempt against a foe. During the next</p><p>round, all your attacks against that foe gain a +1 bonus on</p><p>attack and damage rolls for each square your bull rush moved</p><p>that foe. For example, if you pushed an orc back 10 (2 squares)</p><p>feet with a bull rush, you would gain a +2 bonus on attack and</p><p>damage rolls against that orc on the following round.</p><p></p><p><strong>Sundering Cleave:</strong></p><p>To use this maneuver, you must destroy a</p><p>foe’s weapon or shield with a successful sunder attempt (see</p><p>page 158 of the Player’s Handbook). If you do so, you gain an</p><p>immediate additional melee attack against the foe. The additional</p><p>attack is with the same weapon and at the same attack</p><p>bonus as the attack that destroyed the weapon or shield.</p><p></p><p><strong>Momentum Swing:</strong></p><p>To use this maneuver, you must charge</p><p>a foe in the fi rst round, and you must make an attack using</p><p>your Power Attack feat in the second round. The penalty you </p><p>take on your attack roll must be –5 or worse. Your attacks</p><p>during the second round gain a bonus equal to your attack</p><p>roll penalty × 1-1/2, or × 3 if you’re using a two-handed</p><p>weapon or a one-handed weapon wielded in two hands. For</p><p>instance, if you choose to take a –6 penalty on your attack</p><p>roll, you can deal an extra 9 points of damage, or an extra 18</p><p>points if you’re using a two-handed weapon or a one-handed</p><p>weapon wielded in two hands.[/sblock] </p><p></p><p>background</p><p>[sblock]Born as son of a blacksmith in (waiting for settings). He learned the craft from his father who worked with the materials from the mountains like mithril and adamantine. If Rorom can get his hands on an adamantine or mithril weapon or armor he will want that. He got his training from the protectors of his clan. He was trained in the classical dwarven warfare. Fighting with a 2handed waraxe. </p><p></p><p>He is a grumpy dwarf with his body scared by battle and my labor. He has the tendencies towards evil since he is putting everything on the line for his own good. He lives by his own laws but tries to keep as much to the rulers law as possible. </p><p></p><p>His armor is marked with the symbol from his home region and the clan he is from, an axe crossed with a hammer. The waraxe he is carrying looks like it was made out a solid piece of adamantine with the same symbol on the blade, the cling is wrapped in a thick piece of leather. </p><p>[/sblock]</p><p>[/sblock]</p><p>edit: background and name</p></blockquote><p></p>
[QUOTE="Rino, post: 3260166, member: 10057"] new version Rorom Grimsmith [sblock] Male Dwarf Fighter 8 True Neutral Strength 18 (+4) Dexterity 10 (+0) Constitution 16 (+3) Intelligence 14 (+2) Wisdom 10 (+0) Charisma 6 (-2) Size: Medium Height: 4' 0" Weight: 210 lb Skin: Tan Eyes: Dark Brown Hair: Black Total Hit Points: 8d10+8+24= 77 Speed: 20 feet Armor Class: 21 = 10 +11 [full plate] Touch AC: 10 Flat-footed: 21 Initiative modifier: +0 = +0 [dexterity] Fortitude save: +9 = 6 [base] +3 [constitution] Reflex save: +2 = 2 [base] Will save: +4 = 2 [base] +2 [iron will] Attack (handheld): +12/+7 = 8 [base] +4 [strength] Attack (unarmed): +12/+7 = 8 [base] +4 [strength] Attack (missile): +8/+3 = 8 [base] Grapple check: +12/+7 = 8 [base] +4 [strength] Light load: 100 lb. or less Medium load: 101-200 lb. Heavy load: 201-300 lb. Lift over head: 300 lb. Lift off ground: 600 lb. Push or drag: 1500 lb. Languages: Common Dwarven Orc Undercommon +15/+10 +2 adamantine Dwarven Waraxe [1d10+12, crit x3, 8 lb., two-handed, slashing] (sunder: +19/+14) Feats: Iron Will Power Attack Cleave Improved Sunder Combat Brute Weapon Focus x1 Weapon(s): dawrven waraxe Weapon Specialization x1 Weapon(s): dawrven waraxe Improved Toughness Appraise Int 7.5 = +2 +5.5 Craft (weaponry)Int 15 = +2 +11 +2 Craft (armory) Int 15 = +2 +11 +2 Intimidate Cha 9 = -2 +11 Craft_1 >=5 ranks gives +2 on related appraise checks. Craft_2 >=5 ranks gives +2 on related appraise checks. Dwarf: * +2 constitution / -2 charisma (already included) * Can move 20 feet even if in heavy armor * Darkvision (see 60 feet in pitch-dark) * Stonecunning (+2 on searching stone, intuit depth) * +4 to avoid being bullrushed while standing on ground * +2 racial bonus on saves vs. poison * +2 racial bonus on saves vs. spells / spell-like abilities * +1 racial bonus to hit orcs and goblinoids * +4 dodge bonus on AC against giants * +4 stability bonus to avoid being tripped/bull rushed standing on ground * +2 racial bonus on appraise checks if stone/metal Fighter: * Bonus Feats (already included) Class Level 1: Fighter Level 2: Fighter Level 3: Fighter Level 4: Fighter +1 to strength Level 5: Fighter Level 6: Fighter Level 7: Fighter Level 8: Fighter +1 to strength Equipment: 58 lb 5 lb _____ 63 lb Total More about this character: Equipment: 27k +3 Full plate armor [heavy; +11 AC; max dex +1; check penalty -5; 50 lb.]9550gc (made the armor himself) +2 adamantine dwarven waraxe 9100gc (made the adamantine dwarvenwaraxe himself) iounstone clear spindle 4000gc HHH 2000gc - Masterwork Artisan's Tools (metalworking) (55 gc) - Masterwork Smithing Hammer (50 gc) - bedroll - potions 2245 left combat brute [sblock] [b]Advancing Blows:[/b] To use this maneuver, you must make a successful bull rush attempt against a foe. During the next round, all your attacks against that foe gain a +1 bonus on attack and damage rolls for each square your bull rush moved that foe. For example, if you pushed an orc back 10 (2 squares) feet with a bull rush, you would gain a +2 bonus on attack and damage rolls against that orc on the following round. [b]Sundering Cleave:[/b] To use this maneuver, you must destroy a foe’s weapon or shield with a successful sunder attempt (see page 158 of the Player’s Handbook). If you do so, you gain an immediate additional melee attack against the foe. The additional attack is with the same weapon and at the same attack bonus as the attack that destroyed the weapon or shield. [b]Momentum Swing:[/b] To use this maneuver, you must charge a foe in the fi rst round, and you must make an attack using your Power Attack feat in the second round. The penalty you take on your attack roll must be –5 or worse. Your attacks during the second round gain a bonus equal to your attack roll penalty × 1-1/2, or × 3 if you’re using a two-handed weapon or a one-handed weapon wielded in two hands. For instance, if you choose to take a –6 penalty on your attack roll, you can deal an extra 9 points of damage, or an extra 18 points if you’re using a two-handed weapon or a one-handed weapon wielded in two hands.[/sblock] background [sblock]Born as son of a blacksmith in (waiting for settings). He learned the craft from his father who worked with the materials from the mountains like mithril and adamantine. If Rorom can get his hands on an adamantine or mithril weapon or armor he will want that. He got his training from the protectors of his clan. He was trained in the classical dwarven warfare. Fighting with a 2handed waraxe. He is a grumpy dwarf with his body scared by battle and my labor. He has the tendencies towards evil since he is putting everything on the line for his own good. He lives by his own laws but tries to keep as much to the rulers law as possible. His armor is marked with the symbol from his home region and the clan he is from, an axe crossed with a hammer. The waraxe he is carrying looks like it was made out a solid piece of adamantine with the same symbol on the blade, the cling is wrapped in a thick piece of leather. [/sblock] [/sblock] edit: background and name [/QUOTE]
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