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One person discovers DnD Leveling: Nightmare level side-effects.
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<blockquote data-quote="a-d" data-source="post: 6790781" data-attributes="member: 6672372"><p><strong>Question</strong></p><p>If a person of any age was to discover XP and it's ability to level, what are some side-effects they'd have to deal with. Side-effects which would cause others to think hard about giving themselves access to the benefits of XP.</p><p></p><p><strong>Reason</strong></p><p>Idle speculation on a story where a person in our or say the X-Men/Harry Potter/Etc. worlds discovered XP along with how to level, and what kind of downsides would convince people not to pick the ability up for themselves.</p><p></p><p>Previous thread covering how DnD Leveling might affect the world here.</p><p><a href="http://www.enworld.org/forum/showthread.php?443408-If-science-discovered-D-amp-D-leveling&p=6597888#post6597888" target="_blank">If science discovered D&D leveling...</a></p><p></p><p><u>General abilities given by XP:</u></p><p>Pocket of energy giving instant regeneration until said pocket is depleted.(Hp)</p><p>Near endless stamina until energy pocket is depleted or enough time passes.</p><p>Perfect recall of information attached to completion of level up cycles.</p><p>Near perfect recall and use of skills attached to when first starting the XP cycle, with the ability to add to these skills every three completed XP cycle.(Feats)</p><p>Ability to enhance physical and mental abilities every four cycles.(Ability scores)</p><p></p><p><strong>Personal Theory</strong></p><p>XP is a "Cursed" power.</p><p>Players can't keep out of trouble. It comes looking for them.</p><p>(<em>XP messes with reality. Ships in the night, for reasons that make sense at the time, alter course and meet when they normally wouldn't.</em>)</p><p></p><p>Players often run into things they must run from to survive.</p><p>(<em>XP energy fluctuates. Periodically spiking within an XP cycle. These spikes match when dealing with events far beyond what an XP user is currently capable of dealing with.</em>)</p><p></p><p>As a player Levels, the challenges they face grow in proportion to their abilities.</p><p>(<em>XP's ability to mess with reality acts much like a growing gravity well. As it's strength intensifies, greater and greater challenges are subtly or not so subtly pulled to oppose them.</em></p><p><em>Such a cycle almost always kills an XP User. And can cause devastation to the surrounding area.</em>)</p><p></p><p><strong>Reference</strong></p><p><strong></strong>Rumors heard that players in DnD games have a general sequence where they face a number of average combat encounters, skill encounters, and one or two run like a bat out of hell encounters.</p><p></p><p>Idle speculation on how commoners might feel about adventurers coming to their towns.</p><p>"They're under the Ascension curse. They must live in Interesting Times until they die or become gods. And we have to survive the trials their presence brings."</p><p></p><p><strong>Recap</strong></p><p>So what kind of side-effects do you think an XP User would face?</p><p>Nightmare level or less?</p></blockquote><p></p>
[QUOTE="a-d, post: 6790781, member: 6672372"] [B]Question[/B] If a person of any age was to discover XP and it's ability to level, what are some side-effects they'd have to deal with. Side-effects which would cause others to think hard about giving themselves access to the benefits of XP. [B]Reason[/B] Idle speculation on a story where a person in our or say the X-Men/Harry Potter/Etc. worlds discovered XP along with how to level, and what kind of downsides would convince people not to pick the ability up for themselves. Previous thread covering how DnD Leveling might affect the world here. [URL="http://www.enworld.org/forum/showthread.php?443408-If-science-discovered-D-amp-D-leveling&p=6597888#post6597888"]If science discovered D&D leveling...[/URL] [U]General abilities given by XP:[/U] Pocket of energy giving instant regeneration until said pocket is depleted.(Hp) Near endless stamina until energy pocket is depleted or enough time passes. Perfect recall of information attached to completion of level up cycles. Near perfect recall and use of skills attached to when first starting the XP cycle, with the ability to add to these skills every three completed XP cycle.(Feats) Ability to enhance physical and mental abilities every four cycles.(Ability scores) [B]Personal Theory[/B] XP is a "Cursed" power. Players can't keep out of trouble. It comes looking for them. ([I]XP messes with reality. Ships in the night, for reasons that make sense at the time, alter course and meet when they normally wouldn't.[/I]) Players often run into things they must run from to survive. ([I]XP energy fluctuates. Periodically spiking within an XP cycle. These spikes match when dealing with events far beyond what an XP user is currently capable of dealing with.[/I]) As a player Levels, the challenges they face grow in proportion to their abilities. ([I]XP's ability to mess with reality acts much like a growing gravity well. As it's strength intensifies, greater and greater challenges are subtly or not so subtly pulled to oppose them. Such a cycle almost always kills an XP User. And can cause devastation to the surrounding area.[/I]) [B]Reference [/B]Rumors heard that players in DnD games have a general sequence where they face a number of average combat encounters, skill encounters, and one or two run like a bat out of hell encounters. Idle speculation on how commoners might feel about adventurers coming to their towns. "They're under the Ascension curse. They must live in Interesting Times until they die or become gods. And we have to survive the trials their presence brings." [B]Recap[/B] So what kind of side-effects do you think an XP User would face? Nightmare level or less? [/QUOTE]
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One person discovers DnD Leveling: Nightmare level side-effects.
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