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One Piece of Art X: The Weird Art
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<blockquote data-quote="Omak Darkleaf" data-source="post: 9389902" data-attributes="member: 7045897"><p>[ATTACH=full]370139[/ATTACH]</p><p></p><p>While David A Trampier's monochrome cover art for the original 1979 <em>Village of Hommlet</em> doesn't look objectively weird, it's always weirded me out.</p><p></p><p>When I first saw this picture I didn't really <em>see</em> it. Instead of the cultist whom looms large to the right, I saw a monstrous one-eyed mister potatohead waving its weapons at me. The eye on the cultist's chest appeared to be the creature's actual eye with an impossibly huge maw of fierce and sharp gnashing teeth arranged below. The aberration's blob of body seemed to be topped by a mitre, which I saw instead of the cultist's helmeted head.</p><p></p><p>Obviously, though, that visual interpretation is problematic and wrong. I recognized this almost immediately and a mere and cursory examination corrected the image and let me see the cultist as intended. Yet, in order to see the truth of the art, I had to actively stop seeing the one-eyed mister potatohead charging forth—not unlike one of those visual puzzles with a hidden image that we can only see by relaxing our vision.</p><p></p><p>Even today, forty-three years later, whenever I take a fresh look at the cover art, I see first what I once initially saw, and I have to adjust my vision in order to look for the actual image. I know what image I <em>should</em> see, but I see that freakish and cyclopean mister potatohead until a squint and the shake of my head makes it go away.</p><p></p><p>The thing is that I dig the mister potatohead monster. I was more than a bit disappointed when I recognized that I was just looking at a cultist, and the lesson that In now take away from my failed perception roll is that my imagination, my vision, is just as if not more integral to the campaigns that I run as that of the game's designers—which is a longwinded way of saying that when I ask you if you <em>really</em> want to go into the moathouse, you ought to turn tail and run away.</p></blockquote><p></p>
[QUOTE="Omak Darkleaf, post: 9389902, member: 7045897"] [ATTACH type="full"]370139[/ATTACH] While David A Trampier's monochrome cover art for the original 1979 [I]Village of Hommlet[/I] doesn't look objectively weird, it's always weirded me out. When I first saw this picture I didn't really [I]see[/I] it. Instead of the cultist whom looms large to the right, I saw a monstrous one-eyed mister potatohead waving its weapons at me. The eye on the cultist's chest appeared to be the creature's actual eye with an impossibly huge maw of fierce and sharp gnashing teeth arranged below. The aberration's blob of body seemed to be topped by a mitre, which I saw instead of the cultist's helmeted head. Obviously, though, that visual interpretation is problematic and wrong. I recognized this almost immediately and a mere and cursory examination corrected the image and let me see the cultist as intended. Yet, in order to see the truth of the art, I had to actively stop seeing the one-eyed mister potatohead charging forth—not unlike one of those visual puzzles with a hidden image that we can only see by relaxing our vision. Even today, forty-three years later, whenever I take a fresh look at the cover art, I see first what I once initially saw, and I have to adjust my vision in order to look for the actual image. I know what image I [I]should[/I] see, but I see that freakish and cyclopean mister potatohead until a squint and the shake of my head makes it go away. The thing is that I dig the mister potatohead monster. I was more than a bit disappointed when I recognized that I was just looking at a cultist, and the lesson that In now take away from my failed perception roll is that my imagination, my vision, is just as if not more integral to the campaigns that I run as that of the game's designers—which is a longwinded way of saying that when I ask you if you [I]really[/I] want to go into the moathouse, you ought to turn tail and run away. [/QUOTE]
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One Piece of Art X: The Weird Art
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