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<blockquote data-quote="ourchair" data-source="post: 5036945" data-attributes="member: 85362"><p>I agree.</p><p></p><p>I'm probably the one guy in my gaming group who is so heavily invested into the understanding of 4e's mechanics. Our DM emphasizes role-playing, skill challenges and character interaction and defers to me on how to apply some of the rules so that she can learn the mechanics in an applied context rather than try to study them in advance.</p><p></p><p>So, obviously a single player campaign strips away the tactical goodness of a regular ensemble of players, but I don't want to resort to "The Lone Rogue" adventures, which seems to be the prevalent advice I've read elsewhere -- to some extent based on running non-4e games. </p><p></p><p>Yes but no.</p><p></p><p>I do want to master the rules -- I'm pretty good at it already -- but I also want to refine my improvisational skills before running a game for some of the grognards in our group. My girlfriend is the DM in our other game, so I want to meld refining my improv abilities with her learning more about the mechanics.</p><p></p><p>I think it should be pretty obvious that I know what I want to do -- which begs the question, "Why are you asking this on a forum if you already know what you want to do?" I just wonder if anyone has any advice in trying to maximize the properties of 4e in a one-player context, without sacrificing role-playing flavor. You obviously do:And that's what I want.</p><p></p><p>I'm thinking that the non-party characters will be more than just NPCs statistically, to be run in combat by her, but from a roleplaying perspective they'll still be run by me. As in, they exist to fill party role ranks, but cannot be asked to do things contrary to their interests or treated like puppets or pack mules.</p><p></p><p>I think analogously, they could be comparable to characters from a videogame, where either they are actively controlled by the player but locked down by the narrative (<em>Planescape: Torment, Final Fantasy 7</em>) or they are mostly controlled by the DM but can be given tactical requests by the player (<em>Star Wars: KOTOR</em>)</p></blockquote><p></p>
[QUOTE="ourchair, post: 5036945, member: 85362"] I agree. I'm probably the one guy in my gaming group who is so heavily invested into the understanding of 4e's mechanics. Our DM emphasizes role-playing, skill challenges and character interaction and defers to me on how to apply some of the rules so that she can learn the mechanics in an applied context rather than try to study them in advance. So, obviously a single player campaign strips away the tactical goodness of a regular ensemble of players, but I don't want to resort to "The Lone Rogue" adventures, which seems to be the prevalent advice I've read elsewhere -- to some extent based on running non-4e games. Yes but no. I do want to master the rules -- I'm pretty good at it already -- but I also want to refine my improvisational skills before running a game for some of the grognards in our group. My girlfriend is the DM in our other game, so I want to meld refining my improv abilities with her learning more about the mechanics. I think it should be pretty obvious that I know what I want to do -- which begs the question, "Why are you asking this on a forum if you already know what you want to do?" I just wonder if anyone has any advice in trying to maximize the properties of 4e in a one-player context, without sacrificing role-playing flavor. You obviously do:And that's what I want. I'm thinking that the non-party characters will be more than just NPCs statistically, to be run in combat by her, but from a roleplaying perspective they'll still be run by me. As in, they exist to fill party role ranks, but cannot be asked to do things contrary to their interests or treated like puppets or pack mules. I think analogously, they could be comparable to characters from a videogame, where either they are actively controlled by the player but locked down by the narrative ([I]Planescape: Torment, Final Fantasy 7[/I]) or they are mostly controlled by the DM but can be given tactical requests by the player ([I]Star Wars: KOTOR[/I]) [/QUOTE]
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