Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
One player has problems with character deaths....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson_Manticore" data-source="post: 2071695" data-attributes="member: 4750"><p><strong>Fate has other plans...</strong></p><p></p><p>I have faced something of a similar problem, with one player who gets very upset when his character dies, or even comes very close to death (I mean throw his books down and storm out upset). I realize that many of you here would suggest that I should eject such a player or find another group, but we are all close friends inside and outside the game, and that is not an option.</p><p></p><p>I have an idea that I intend to use in all my future campaigns. I will disallow raise dead / resurrection magic as a spell effect (I will also disallow save or die type spells to maintain balance), but I will allow resurrections as a story element. I would handle it by explaining the general lack of resurrection magic to the players before the campaign starts, and also making it clear that by default, a PC who dies will remain dead. When a PC dies, I would encourage the player to create a new PC. However, I will also explain that when a PC dies, if the player is unhappy with the idea of creating a new character, then he may instead request a resurrection from the DM. I would make it clear that this is not something that should be abused, and that I retain the right to refuse a resurrection on any grounds. But so long as I feel the player was not being foolish or disruptive, I would work hard to introduce a story element whereby the dead PC would be resurrected within 3 or 4 gaming sessions. The PCs are supposed to be heroes after all, and it is not uncommon for a greater power somewhere to take a special interest in one or more of the PCs, even to the point of returning them to life if their fate has not yet been fulfilled. The resurrection may involve a unique quest by the remaining party members, or it may happen behind the scenes. This makes allowance for players who have a hard time dealing with character death, but keeps resurrection magic from becoming commonplace. Allowing a few gaming sessions to pass also puts the PC behind in XP, which approximates level loss without all the hassle of actually removing a level. While waiting for the resurrection, the player would be given an NPC to play or allowed to play a temporary character or cohort.</p><p></p><p>On the surface, this option may sound like a hard fit for a Midnight campaign, since there aren’t any good gods to return the character to life. However, it wouldn’t be hard to come up with other, more innovative ideas for story-driven resurrections. Perhaps the land itself groans beneath the rule of the dark lord, and has chosen a champion. Perhaps it is fate. The character was born under a certain sign and he bears a powerful fate that cannot be denied, even by death. Perhaps there is a powerful entity trapped on the world by the Sundering, and it has its own plans for the PC.</p><p></p><p>Anyway, this may not be the solution you were looking for, but it’s something to think about.</p></blockquote><p></p>
[QUOTE="Crimson_Manticore, post: 2071695, member: 4750"] [b]Fate has other plans...[/b] I have faced something of a similar problem, with one player who gets very upset when his character dies, or even comes very close to death (I mean throw his books down and storm out upset). I realize that many of you here would suggest that I should eject such a player or find another group, but we are all close friends inside and outside the game, and that is not an option. I have an idea that I intend to use in all my future campaigns. I will disallow raise dead / resurrection magic as a spell effect (I will also disallow save or die type spells to maintain balance), but I will allow resurrections as a story element. I would handle it by explaining the general lack of resurrection magic to the players before the campaign starts, and also making it clear that by default, a PC who dies will remain dead. When a PC dies, I would encourage the player to create a new PC. However, I will also explain that when a PC dies, if the player is unhappy with the idea of creating a new character, then he may instead request a resurrection from the DM. I would make it clear that this is not something that should be abused, and that I retain the right to refuse a resurrection on any grounds. But so long as I feel the player was not being foolish or disruptive, I would work hard to introduce a story element whereby the dead PC would be resurrected within 3 or 4 gaming sessions. The PCs are supposed to be heroes after all, and it is not uncommon for a greater power somewhere to take a special interest in one or more of the PCs, even to the point of returning them to life if their fate has not yet been fulfilled. The resurrection may involve a unique quest by the remaining party members, or it may happen behind the scenes. This makes allowance for players who have a hard time dealing with character death, but keeps resurrection magic from becoming commonplace. Allowing a few gaming sessions to pass also puts the PC behind in XP, which approximates level loss without all the hassle of actually removing a level. While waiting for the resurrection, the player would be given an NPC to play or allowed to play a temporary character or cohort. On the surface, this option may sound like a hard fit for a Midnight campaign, since there aren’t any good gods to return the character to life. However, it wouldn’t be hard to come up with other, more innovative ideas for story-driven resurrections. Perhaps the land itself groans beneath the rule of the dark lord, and has chosen a champion. Perhaps it is fate. The character was born under a certain sign and he bears a powerful fate that cannot be denied, even by death. Perhaps there is a powerful entity trapped on the world by the Sundering, and it has its own plans for the PC. Anyway, this may not be the solution you were looking for, but it’s something to think about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
One player has problems with character deaths....
Top