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One player has problems with character deaths....
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<blockquote data-quote="maddman75" data-source="post: 2071766" data-attributes="member: 2673"><p>I'm sympathetic to this player. Character death doesn't bother me too much, except that if it happens a lot I'm not going to be putting a lot of effort into your game. Why should I? Any development I do will just be crushed by a bad roll. Its a matter of what you want out of the game.</p><p></p><p>This is where I came to when thinking about my homebrew. Two things really, really bother me. One is the easy ways to come back from the dead. The other is the requirement to have clerics in the group. So I came up with some new hit point/death rules to make the game less deadly.</p><p></p><p>- First, understand that IMC hit points are more a measure of endurance. Loss of hit points may mean small cuts, scrapes, and bruises, but no serious injury.</p><p>- Hit points are regained with the heal skill, a la NWN - whatever you roll is how many hp you get back. Heal is a class skill for everyone (and I give everyone 2 more skill points as well)</p><p>- When you go from 0 to -10-CON mod-level, you are disabled. From that point to -hit point total you are unconscious and dying. Below 2x hit points and you roll Fort saves to keep from dying off.</p><p>- If you get to dying, there will be long term effects. These could include loss of ability points, movement penalties, or loss of a level.</p><p></p><p>This is mechanically identical to the PC getting "killed" then poofed back by a spell. It just doesn't feel so unnatural, and oddly saves the PCs money. I haven't playtested this yet, but it may make for a good compromise. There is still the threat of PC death, but its unlikely.</p><p></p><p>I also use Action Points and have an exception to this in the "Boromir Rule". A disabled or dying character may use all his action points to rise to his feet for several rounds and fight at his full health to give his friends a last chance. When the scene is over, however, the character falls and irrevocably dies.</p><p></p><p>Those might work for you. You shouldn't have to fight against the rules. Change them until they make sense for you.</p></blockquote><p></p>
[QUOTE="maddman75, post: 2071766, member: 2673"] I'm sympathetic to this player. Character death doesn't bother me too much, except that if it happens a lot I'm not going to be putting a lot of effort into your game. Why should I? Any development I do will just be crushed by a bad roll. Its a matter of what you want out of the game. This is where I came to when thinking about my homebrew. Two things really, really bother me. One is the easy ways to come back from the dead. The other is the requirement to have clerics in the group. So I came up with some new hit point/death rules to make the game less deadly. - First, understand that IMC hit points are more a measure of endurance. Loss of hit points may mean small cuts, scrapes, and bruises, but no serious injury. - Hit points are regained with the heal skill, a la NWN - whatever you roll is how many hp you get back. Heal is a class skill for everyone (and I give everyone 2 more skill points as well) - When you go from 0 to -10-CON mod-level, you are disabled. From that point to -hit point total you are unconscious and dying. Below 2x hit points and you roll Fort saves to keep from dying off. - If you get to dying, there will be long term effects. These could include loss of ability points, movement penalties, or loss of a level. This is mechanically identical to the PC getting "killed" then poofed back by a spell. It just doesn't feel so unnatural, and oddly saves the PCs money. I haven't playtested this yet, but it may make for a good compromise. There is still the threat of PC death, but its unlikely. I also use Action Points and have an exception to this in the "Boromir Rule". A disabled or dying character may use all his action points to rise to his feet for several rounds and fight at his full health to give his friends a last chance. When the scene is over, however, the character falls and irrevocably dies. Those might work for you. You shouldn't have to fight against the rules. Change them until they make sense for you. [/QUOTE]
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