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One player has problems with character deaths....
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<blockquote data-quote="Jim Hague" data-source="post: 2074141" data-attributes="member: 17550"><p>I'm most assuredly in the PC death camp, especially for a game like Midnight. As some flak's been levelled at previous posters for not 'backing up' their opinion, here's why:</p><p></p><p>*Verisimillitude: The Midnight setting is dark, it's grim, it's gritty. Death is everywhere, and worse still, death is not the end - the dead can rise as undead horrors to plague the living. Removing the possibility of death removes a major setting element.</p><p></p><p>*Fairness: You've got a single player asking for an exception in the rules. That's a pretty serious violation of GM/DM neutrality as far as playing square with the other players goes. Nuh uh.</p><p></p><p>*Challenge: The fear of death or serious injury to a PC is an excellent motivator. I've seen this in action in my Conan: Dark Thuria game. Fights are a hell of a lot more exciting if you've got something to lose.</p><p></p><p>In all honesty, tell this player 'no'. They've got to abide by the same rules as everyone else, no matter what they bring to the table. I really don't see the problem with coming up with a new character, and I'm the sort that gets fairly attached to my own PCs when playing. Extending that further, you are responsible for <em>all</em> the players' fun - and making an exception for one person who just can't handle a character death is stepping over the line.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2074141, member: 17550"] I'm most assuredly in the PC death camp, especially for a game like Midnight. As some flak's been levelled at previous posters for not 'backing up' their opinion, here's why: *Verisimillitude: The Midnight setting is dark, it's grim, it's gritty. Death is everywhere, and worse still, death is not the end - the dead can rise as undead horrors to plague the living. Removing the possibility of death removes a major setting element. *Fairness: You've got a single player asking for an exception in the rules. That's a pretty serious violation of GM/DM neutrality as far as playing square with the other players goes. Nuh uh. *Challenge: The fear of death or serious injury to a PC is an excellent motivator. I've seen this in action in my Conan: Dark Thuria game. Fights are a hell of a lot more exciting if you've got something to lose. In all honesty, tell this player 'no'. They've got to abide by the same rules as everyone else, no matter what they bring to the table. I really don't see the problem with coming up with a new character, and I'm the sort that gets fairly attached to my own PCs when playing. Extending that further, you are responsible for [i]all[/i] the players' fun - and making an exception for one person who just can't handle a character death is stepping over the line. [/QUOTE]
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