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One player has problems with character deaths....
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<blockquote data-quote="xrpsuzi" data-source="post: 2076628" data-attributes="member: 10675"><p>OK, I perused the replies and haven't seen this one yet. My apologies if it has been said already.</p><p></p><p>Make your player "special" in the world concept. Like Darling in the Black Company books. Don't tell the other players, but work it into his character (either with or without his knowledge depending on which he would enjoy more). Wouldn't that be wierd if he was, essentially, unkillable is a world like Midnight? Or maybe not unkillable, but there's someone watching out for him and interceeding (in subtle ways at first and as he gets more attention or more powerful, less subtle ways)</p><p></p><p>It opens opportunities for story arching, exploring the world of Midnight through the atypically experience, and if you do it properly, your other players won't get pissed about that guy being more powerful. He's just different. And then they will try to figure out (both in game and out) why that is.</p><p></p><p>And then everyone has fun and you can keep the core mood of Midnight.</p></blockquote><p></p>
[QUOTE="xrpsuzi, post: 2076628, member: 10675"] OK, I perused the replies and haven't seen this one yet. My apologies if it has been said already. Make your player "special" in the world concept. Like Darling in the Black Company books. Don't tell the other players, but work it into his character (either with or without his knowledge depending on which he would enjoy more). Wouldn't that be wierd if he was, essentially, unkillable is a world like Midnight? Or maybe not unkillable, but there's someone watching out for him and interceeding (in subtle ways at first and as he gets more attention or more powerful, less subtle ways) It opens opportunities for story arching, exploring the world of Midnight through the atypically experience, and if you do it properly, your other players won't get pissed about that guy being more powerful. He's just different. And then they will try to figure out (both in game and out) why that is. And then everyone has fun and you can keep the core mood of Midnight. [/QUOTE]
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One player has problems with character deaths....
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