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One player has problems with character deaths....
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<blockquote data-quote="xrpsuzi" data-source="post: 2076794" data-attributes="member: 10675"><p>I see your points. Ok, if he's special in one way, he's vulnerable in another. Darling radiated null magic zone, but she was also deaf, mute, and couldn't benefit from magic.</p><p></p><p>If you make a condition like that (one that implicitly has a benefit and a negative within Midnight and the d20 mechanic), then I think the benefits would seem less arbitrary. "Logic" erradicates much dispute at the game table.</p><p></p><p>It may be more effort than you really want to put into accomidating one player, in which case I'd advocate the fate points. But as a player, I was never that excited about fate points and hero points. It's nice when you want to do cinematic or heroic stunts, but I find that I don't use them very often except when I'm playing modern games (I like unloading many rounds of automatic weapons for more damage....)</p><p></p><p>I have a slightly different view of your dilema. Everyone's basically saying the player needs to get over it. Well, ultimately, it's good that your player has an emotional responce when his PC dies, even if that means a momentary decrease in enjoyment. That means he made a connection and really enjoyed/got into the game. That's the price you pay as a GM for being good at what you do. Can't have the highs without the lows. At least, not without drugs.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="xrpsuzi, post: 2076794, member: 10675"] I see your points. Ok, if he's special in one way, he's vulnerable in another. Darling radiated null magic zone, but she was also deaf, mute, and couldn't benefit from magic. If you make a condition like that (one that implicitly has a benefit and a negative within Midnight and the d20 mechanic), then I think the benefits would seem less arbitrary. "Logic" erradicates much dispute at the game table. It may be more effort than you really want to put into accomidating one player, in which case I'd advocate the fate points. But as a player, I was never that excited about fate points and hero points. It's nice when you want to do cinematic or heroic stunts, but I find that I don't use them very often except when I'm playing modern games (I like unloading many rounds of automatic weapons for more damage....) I have a slightly different view of your dilema. Everyone's basically saying the player needs to get over it. Well, ultimately, it's good that your player has an emotional responce when his PC dies, even if that means a momentary decrease in enjoyment. That means he made a connection and really enjoyed/got into the game. That's the price you pay as a GM for being good at what you do. Can't have the highs without the lows. At least, not without drugs.... :) [/QUOTE]
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One player has problems with character deaths....
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