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<blockquote data-quote="Weiley31" data-source="post: 8095640" data-attributes="member: 7017196"><p>I have, on my end, planned to run about three solo campaigns with three people I know. See as how one is familiar with DND and understands DND speak (like knowing a mimic and all that stuff) and two who never played dnd but are geek enough to try it, it is something that I am looking forward to and a bit worried.</p><p></p><p>Definitely your probably gonna need a few NPC party members so that way if you have say, a lone wizard PC, they aren't surrounded and their D6 HP is hit hard. My one bud I would probably do the Icewind Dale: Rime of The Frostmaiden as his solo campaign since he's actually played the pc games before. My other buddy would be doing a modified version of Dragon of Icespire Castle.</p><p></p><p>I've also toyed with the idea of, if your <em>strictly</em> doing a Solo campaign and never intend on having the solo PC ever be with other PC characters, then you can bend the rules a little in.</p><p></p><p>One example, is one person wants to play a Warlock Gunslinger basically. So the idea is a Hexblade pact Warlock with the use of the Invocation to make your Pact Weapon a gun from the Modern Magic UA. But, I'm going even more crazy and allowing the solo player the ability to use the Mercer Gunslinger Trick Shots with the change being 8+Prof rating+CHA modifier or DEX modifier if not going Hexblade. So not only can this Warlock Gunslinger use some magic, but they can Trick Shot as well.</p><p></p><p>Does it completely break the rules RAW/RAI of 5E? Yes it does. Does it add to the idea of the strictly solo player of said PC being a badass Arcane Gunslinger? Yes, yes it does. But that kind of stuff you would only <em>strictly</em> do if your only ever gonna do a solo campaign with such a character.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8095640, member: 7017196"] I have, on my end, planned to run about three solo campaigns with three people I know. See as how one is familiar with DND and understands DND speak (like knowing a mimic and all that stuff) and two who never played dnd but are geek enough to try it, it is something that I am looking forward to and a bit worried. Definitely your probably gonna need a few NPC party members so that way if you have say, a lone wizard PC, they aren't surrounded and their D6 HP is hit hard. My one bud I would probably do the Icewind Dale: Rime of The Frostmaiden as his solo campaign since he's actually played the pc games before. My other buddy would be doing a modified version of Dragon of Icespire Castle. I've also toyed with the idea of, if your [I]strictly[/I] doing a Solo campaign and never intend on having the solo PC ever be with other PC characters, then you can bend the rules a little in. One example, is one person wants to play a Warlock Gunslinger basically. So the idea is a Hexblade pact Warlock with the use of the Invocation to make your Pact Weapon a gun from the Modern Magic UA. But, I'm going even more crazy and allowing the solo player the ability to use the Mercer Gunslinger Trick Shots with the change being 8+Prof rating+CHA modifier or DEX modifier if not going Hexblade. So not only can this Warlock Gunslinger use some magic, but they can Trick Shot as well. Does it completely break the rules RAW/RAI of 5E? Yes it does. Does it add to the idea of the strictly solo player of said PC being a badass Arcane Gunslinger? Yes, yes it does. But that kind of stuff you would only [I]strictly[/I] do if your only ever gonna do a solo campaign with such a character. [/QUOTE]
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