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One Ring 2E - Who's Doing What With It?
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<blockquote data-quote="aramis erak" data-source="post: 8514993" data-attributes="member: 6779310"><p>You missed a huge thread in FL's forums during the playtest, then. About 15 of us.</p><p></p><p>One of the most prolific fans of 1E has decided, like me, to walk away. Rich. I know he's on RPGGeek these days.</p><p></p><p>It has ONE improvement: the travel rules.</p><p></p><p>Everything else is not as good. At least, not in beta. I've not gotten my books nor my final PDFs, the latter despite complaining to them.</p><ul> <li data-xf-list-type="ul">Difficulty as adjusting number of dice means having to reveal difficulty to players before they roll,<ul> <li data-xf-list-type="ul">and prevents them from having correct dice pool in hand/dice-cup before their turn</li> <li data-xf-list-type="ul">And the TN being fixed by doesn't speed up things when they can't be ready to roll without GM attention</li> </ul></li> <li data-xf-list-type="ul">Song rules turned from multi-task to monotask</li> <li data-xf-list-type="ul">too easy to regain hope in 2E. Overshoot.</li> <li data-xf-list-type="ul">Weapons lose one stat, "Edge" - which was "What does my natural roll need to be to threaten a wound."</li> <li data-xf-list-type="ul">No cultural weapons. Those added flavor</li> <li data-xf-list-type="ul">Didn't fix the problems with the Rivendell treasure system, and made it standard rather than optional, this...<ul> <li data-xf-list-type="ul">upped the number of magic items in the party</li> <li data-xf-list-type="ul">upped the treasure gained by the party</li> </ul></li> <li data-xf-list-type="ul">Made the Eye of Sauron core... but didn't fix it. My party, after 3 adventures, was having revelations EVERY TIME THEY LEFT RIVENDELL!<ul> <li data-xf-list-type="ul">It's still per party, no correction for how many members.</li> <li data-xf-list-type="ul">It's pretty steep due to the much increased amount of magical treasure.</li> </ul></li> <li data-xf-list-type="ul">Monsters have trouble hitting PCs. </li> <li data-xf-list-type="ul">PCs have little difficulty hitting anything short of the toughest monsters. </li> </ul><p>If you find that better, enjoy. They lost me at the beta. And already have my money. Still, I know the dead tree will appreciate in value.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8514993, member: 6779310"] You missed a huge thread in FL's forums during the playtest, then. About 15 of us. One of the most prolific fans of 1E has decided, like me, to walk away. Rich. I know he's on RPGGeek these days. It has ONE improvement: the travel rules. Everything else is not as good. At least, not in beta. I've not gotten my books nor my final PDFs, the latter despite complaining to them. [LIST] [*]Difficulty as adjusting number of dice means having to reveal difficulty to players before they roll, [LIST] [*]and prevents them from having correct dice pool in hand/dice-cup before their turn [*]And the TN being fixed by doesn't speed up things when they can't be ready to roll without GM attention [/LIST] [*]Song rules turned from multi-task to monotask [*]too easy to regain hope in 2E. Overshoot. [*]Weapons lose one stat, "Edge" - which was "What does my natural roll need to be to threaten a wound." [*]No cultural weapons. Those added flavor [*]Didn't fix the problems with the Rivendell treasure system, and made it standard rather than optional, this... [LIST] [*]upped the number of magic items in the party [*]upped the treasure gained by the party [/LIST] [*]Made the Eye of Sauron core... but didn't fix it. My party, after 3 adventures, was having revelations EVERY TIME THEY LEFT RIVENDELL! [LIST] [*]It's still per party, no correction for how many members. [*]It's pretty steep due to the much increased amount of magical treasure. [/LIST] [*]Monsters have trouble hitting PCs. [*]PCs have little difficulty hitting anything short of the toughest monsters. [/LIST] If you find that better, enjoy. They lost me at the beta. And already have my money. Still, I know the dead tree will appreciate in value. [/QUOTE]
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