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One Ring 2E - Who's Doing What With It?
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<blockquote data-quote="Harlath" data-source="post: 8516267" data-attributes="member: 48056"><p>As one of the many big fans of 2e TOR, I'll note that I'm finding having Dunedain and High Elves mixed in with other characters much easier in 2e.</p><p></p><p>So far this has taken in the below, starting a bit before 1e's time period (I'd like to give PCs the chance to fight in the battle of five armies):</p><p></p><ul> <li data-xf-list-type="ul">A scouting mission to Mount Gram that became a rescue mission after some good results on a skill endeavour, with grim news taken back to Elrond. It was determined that the Great Orc (Gorbag the Great) planning the kidnappings was not concerned at the rescues, as part of his plan was to maim and torture elves to break their spirits and put fear in to their friends/allies.</li> <li data-xf-list-type="ul">A long journey to Lindon to discuss the first adventure's results with Cirdan. Journeys are much easier to plan on the fly now, so a long, multi-part journey was fun and interactive with a few combats along the way (more of Gorbag the Great's raiding parties), some Stealth past an occupied Troll-hole and a stop at Bree along the way. The +1d bonus on event resolution for travelling along a round is simple but helps PCs make flavourful choices on routes, or weigh the risks of visiting other locations. Some more Skill Endeavour use at the White Towers to inspect/repair these, plus defending them from some Wolves. Then a Council with Cirdan to convince him</li> <li data-xf-list-type="ul">Final adventure of the year: ranging out to slay the troll from the previous story, as it was a threat to travelers along a common route. Took in some more skirmishing against Gorbag's minions along the way to keep that thread going.</li> </ul><p></p><p>Need to do some more Magical Treasure Index fleshing out/thinking to aid planning/foreshadowing. Plan is to wrap things up in Eriador for a period along with natural ways of getting PCs over the mountains so they're placed for the Battle of Five Armies - marriages, trade, alliances and visiting family should help get people over and in some cases with reason to stay.</p></blockquote><p></p>
[QUOTE="Harlath, post: 8516267, member: 48056"] As one of the many big fans of 2e TOR, I'll note that I'm finding having Dunedain and High Elves mixed in with other characters much easier in 2e. So far this has taken in the below, starting a bit before 1e's time period (I'd like to give PCs the chance to fight in the battle of five armies): [LIST] [*]A scouting mission to Mount Gram that became a rescue mission after some good results on a skill endeavour, with grim news taken back to Elrond. It was determined that the Great Orc (Gorbag the Great) planning the kidnappings was not concerned at the rescues, as part of his plan was to maim and torture elves to break their spirits and put fear in to their friends/allies. [*]A long journey to Lindon to discuss the first adventure's results with Cirdan. Journeys are much easier to plan on the fly now, so a long, multi-part journey was fun and interactive with a few combats along the way (more of Gorbag the Great's raiding parties), some Stealth past an occupied Troll-hole and a stop at Bree along the way. The +1d bonus on event resolution for travelling along a round is simple but helps PCs make flavourful choices on routes, or weigh the risks of visiting other locations. Some more Skill Endeavour use at the White Towers to inspect/repair these, plus defending them from some Wolves. Then a Council with Cirdan to convince him [*]Final adventure of the year: ranging out to slay the troll from the previous story, as it was a threat to travelers along a common route. Took in some more skirmishing against Gorbag's minions along the way to keep that thread going. [/LIST] Need to do some more Magical Treasure Index fleshing out/thinking to aid planning/foreshadowing. Plan is to wrap things up in Eriador for a period along with natural ways of getting PCs over the mountains so they're placed for the Battle of Five Armies - marriages, trade, alliances and visiting family should help get people over and in some cases with reason to stay. [/QUOTE]
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