Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One Roll Attacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DanMcS" data-source="post: 1722827" data-attributes="member: 6530"><p>New world of darkness style. Anybody thought about this for D&D? I probably wouldn't get buy-in from my group for this, but it's an interesting thought exercise.</p><p></p><p>All weapons have a damage rating, equal to the average roll of their damage dice, rounded down. Longswords are 4, bastard swords 5, greatswords 7.</p><p></p><p>When you attack, roll d20 + all modifiers, including the damage rating of the weapon. Subtract the opponent's AC, the result is the damage you do.</p><p></p><p>A couple of rules would need to be tweaked:</p><p>-Power attack would reduce your defense rather than your attack bonus.</p><p>-DR gets cojoined with natural armor, and you don't have to worry about whether armor reduces your chance to be hit or chance to be damaged any more, since it's just one roll.</p><p>-Weapon Finesse applies to damage under this rule, like all attack rolls.</p><p>-Sneak attack would need to be redone, perhaps as +2 to attack for every die that would normally apply. Extra damage dice in general would be an issue.</p><p>-Weapon focus and specialization would lose their distinction. Probably just make it a chain of 5 feats that can be taken at 1st, 4th, 8th, 12th, and 16th levels, each of which adds +1 to your attack with the chosen weapon.</p><p>-Two-handed weapons would probably just add 1.5x Str bonus to-hit, to keep their old ways of working.</p><p></p><p>You'll get a couple of quirks, like something with AC 15, DR 5/silver would now have defense 20, 15 versus silver, but that's not really harder than remembering to apply DR anyway.</p><p></p><p>I kind of like that a highly skilled swordsman will now be much more effective damage-wise with a weapon than a 1st level fighter. Put the same regular, nonmagical sword in the hands of both, the 20th level fighter is rolling 1d20+20 (BAB)+4 (sword)+str (give or take), the 1st level fighter is rolling 1d20+1 (BAB)+4 (sword)+str. Against the same opponent, the master will do 20 points more damage on an average hit.</p><p></p><p>Edit: forgot the critical hit rule. Probably allow bonus rerolls equal to the bonus dice anytime you roll the d20 in the threat range. So if you are using a longsword, anytime you roll a 19 or 20, you get another d20+bonuses-defense roll. If you're using a 20/x3 weapon, then if you roll a 20, you get 2 extra rolls.</p><p></p><p>1s and 20s: If you roll a 1, 0 damage, automatically. If you roll a 20, minimum of 1 damage, even if 20+modifiers doesn't exceed their defense.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1722827, member: 6530"] New world of darkness style. Anybody thought about this for D&D? I probably wouldn't get buy-in from my group for this, but it's an interesting thought exercise. All weapons have a damage rating, equal to the average roll of their damage dice, rounded down. Longswords are 4, bastard swords 5, greatswords 7. When you attack, roll d20 + all modifiers, including the damage rating of the weapon. Subtract the opponent's AC, the result is the damage you do. A couple of rules would need to be tweaked: -Power attack would reduce your defense rather than your attack bonus. -DR gets cojoined with natural armor, and you don't have to worry about whether armor reduces your chance to be hit or chance to be damaged any more, since it's just one roll. -Weapon Finesse applies to damage under this rule, like all attack rolls. -Sneak attack would need to be redone, perhaps as +2 to attack for every die that would normally apply. Extra damage dice in general would be an issue. -Weapon focus and specialization would lose their distinction. Probably just make it a chain of 5 feats that can be taken at 1st, 4th, 8th, 12th, and 16th levels, each of which adds +1 to your attack with the chosen weapon. -Two-handed weapons would probably just add 1.5x Str bonus to-hit, to keep their old ways of working. You'll get a couple of quirks, like something with AC 15, DR 5/silver would now have defense 20, 15 versus silver, but that's not really harder than remembering to apply DR anyway. I kind of like that a highly skilled swordsman will now be much more effective damage-wise with a weapon than a 1st level fighter. Put the same regular, nonmagical sword in the hands of both, the 20th level fighter is rolling 1d20+20 (BAB)+4 (sword)+str (give or take), the 1st level fighter is rolling 1d20+1 (BAB)+4 (sword)+str. Against the same opponent, the master will do 20 points more damage on an average hit. Edit: forgot the critical hit rule. Probably allow bonus rerolls equal to the bonus dice anytime you roll the d20 in the threat range. So if you are using a longsword, anytime you roll a 19 or 20, you get another d20+bonuses-defense roll. If you're using a 20/x3 weapon, then if you roll a 20, you get 2 extra rolls. 1s and 20s: If you roll a 1, 0 damage, automatically. If you roll a 20, minimum of 1 damage, even if 20+modifiers doesn't exceed their defense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One Roll Attacks
Top