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One session, a ton of alignment issues...
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<blockquote data-quote="Arravis" data-source="post: 1945740" data-attributes="member: 327"><p>Here is the situation:</p><p>The party and their alignments: LG monk (Ilmater), CG rogue, N sorceress, CN fighter/sorcerer, & CN dwarven fighter.</p><p></p><p>The campaign is based out of Waterdeep (in the Forgotten Realms), where the party owns a small villa. The group has finally returned to the city after being away for several weeks. They went to the villa only to find that someone was hosting a masquerade party, and pretending to be the adventuring party itself. The group disguises itself and infiltrates the festivities as costumed guests. There, they find that the impostors are nabbing overly drunk guests and bringing them down to a pair of yuan-ti pureblood slavers in the basement.</p><p></p><p>The yuan-ti are dealt with and the group captures several of the impostors, knocking them unconscious. At this time, the PC's make their presence known in the villa party and the last two impostors approach the group. They parley, the impostors explaining that they only wish to leave the situation now that the PC’s are here. The impostors propose that they’ll answer any questions the PC’s have if the rest of their family, which is unconscious in the basement, is released. This deal is only tacitly made; the party never actually said they would agree to it.</p><p></p><p>Questions are asked and all are answered to the best of their ability. The PC’s find out that the impostors are a family doppelgangers, and part of a larger organization of the creatures (The Unseen, for those curious). They find out that the doppelgangers were hired by one of the group’s enemies in order to ruin the reputation of the group in the city. Slaves were to be taken, and then some allowed to “escape” in order to spread the word that the group was involved in slavery. After a bit more questioning, the dwarven fighter enters the situation, showing disdain for the doppelgangers, expressing that they are evil parasites, that at the least they should be turned to the city guard or be killed outright.</p><p></p><p>At this point the monk agrees to turn them in to the guard. As a DM, I’m not sure how I feel about this… they party never explicitly agreed to the “deal” forwarded by the doppelgangers, but the party did ask questions and all were answered. Would that be a tacit agreement to the deal? Does it matter for a LG monk? I’m not sure… opinions on this would be welcome, but lets continue.</p><p></p><p>More questions are asked of the doppelgangers, including how they learned so much of the PC’s. The lead doppelganger goes to explain that they spoke to many of their friends, and while doing so he took the shape of the rogue’s love interest in the campaign, a young noblewoman. At this the juvenile elven rogue is overwhelmed with emotion, secretly draws a rather wicked dagger (flesh-grinding, from the Book of Vile Darkness), and with a fierce cry suddenly strikes at the unarmed doppelganger. The question here is, how would this affect the alignment of the rogue? Chaotic Neutral now, or… Chaotic Evil?</p><p></p><p>The magical dagger continues to burrow into the creature as the rogue attempts to make his escape from the room. The monk is torn between helping the doppelganger and stopping the fleeing rogue. He commands the sorceress to help the doppelganger as he himself attempts to subdue the rogue. The rogue escapes the grapple and runs down the hall to leave. The monk commands the dwarven fighter to “secure the room”, as the monk gives chase after the rogue.</p><p></p><p>The sorceress has tried a dispel magic on the dagger, but to no avail. The dwarven fighter grabs the dagger that’s imbedded in the doppelganger and pushes in, to finish the creature (again… not sure what to do on the alignment issue here). The sorceress watches in horror and the monk finally returns, giving up the chase (rogue used a ring of invisibility to flee). The monk commands the dwarf to stop, and he does so. The city watch is called, and the doppelgangers are arrested. This is more or less, where our last session ended.</p><p></p><p>There were a lot of alignment issues that were unclear to me… I think part of the reason for the muddiness is that I’m not sure where I stand on the issue of doppelgangers. They are a neutral race, but they are a societal parasite.</p><p></p><p>Lastly… the rogue wants to break into where the doppelganger is being held and kill him. How would this affect his alignment? My gut tells me evil, pure and simple, but others disagree (not people in the gaming group). The player has expressed that he’ll gladly take whatever judgment I deem appropriate, but I want to make sure I’m doing the right thing. What do you guys think? Well, thanks for any advice or tips.</p><p></p><p>-Arravis</p></blockquote><p></p>
[QUOTE="Arravis, post: 1945740, member: 327"] Here is the situation: The party and their alignments: LG monk (Ilmater), CG rogue, N sorceress, CN fighter/sorcerer, & CN dwarven fighter. The campaign is based out of Waterdeep (in the Forgotten Realms), where the party owns a small villa. The group has finally returned to the city after being away for several weeks. They went to the villa only to find that someone was hosting a masquerade party, and pretending to be the adventuring party itself. The group disguises itself and infiltrates the festivities as costumed guests. There, they find that the impostors are nabbing overly drunk guests and bringing them down to a pair of yuan-ti pureblood slavers in the basement. The yuan-ti are dealt with and the group captures several of the impostors, knocking them unconscious. At this time, the PC's make their presence known in the villa party and the last two impostors approach the group. They parley, the impostors explaining that they only wish to leave the situation now that the PC’s are here. The impostors propose that they’ll answer any questions the PC’s have if the rest of their family, which is unconscious in the basement, is released. This deal is only tacitly made; the party never actually said they would agree to it. Questions are asked and all are answered to the best of their ability. The PC’s find out that the impostors are a family doppelgangers, and part of a larger organization of the creatures (The Unseen, for those curious). They find out that the doppelgangers were hired by one of the group’s enemies in order to ruin the reputation of the group in the city. Slaves were to be taken, and then some allowed to “escape” in order to spread the word that the group was involved in slavery. After a bit more questioning, the dwarven fighter enters the situation, showing disdain for the doppelgangers, expressing that they are evil parasites, that at the least they should be turned to the city guard or be killed outright. At this point the monk agrees to turn them in to the guard. As a DM, I’m not sure how I feel about this… they party never explicitly agreed to the “deal” forwarded by the doppelgangers, but the party did ask questions and all were answered. Would that be a tacit agreement to the deal? Does it matter for a LG monk? I’m not sure… opinions on this would be welcome, but lets continue. More questions are asked of the doppelgangers, including how they learned so much of the PC’s. The lead doppelganger goes to explain that they spoke to many of their friends, and while doing so he took the shape of the rogue’s love interest in the campaign, a young noblewoman. At this the juvenile elven rogue is overwhelmed with emotion, secretly draws a rather wicked dagger (flesh-grinding, from the Book of Vile Darkness), and with a fierce cry suddenly strikes at the unarmed doppelganger. The question here is, how would this affect the alignment of the rogue? Chaotic Neutral now, or… Chaotic Evil? The magical dagger continues to burrow into the creature as the rogue attempts to make his escape from the room. The monk is torn between helping the doppelganger and stopping the fleeing rogue. He commands the sorceress to help the doppelganger as he himself attempts to subdue the rogue. The rogue escapes the grapple and runs down the hall to leave. The monk commands the dwarven fighter to “secure the room”, as the monk gives chase after the rogue. The sorceress has tried a dispel magic on the dagger, but to no avail. The dwarven fighter grabs the dagger that’s imbedded in the doppelganger and pushes in, to finish the creature (again… not sure what to do on the alignment issue here). The sorceress watches in horror and the monk finally returns, giving up the chase (rogue used a ring of invisibility to flee). The monk commands the dwarf to stop, and he does so. The city watch is called, and the doppelgangers are arrested. This is more or less, where our last session ended. There were a lot of alignment issues that were unclear to me… I think part of the reason for the muddiness is that I’m not sure where I stand on the issue of doppelgangers. They are a neutral race, but they are a societal parasite. Lastly… the rogue wants to break into where the doppelganger is being held and kill him. How would this affect his alignment? My gut tells me evil, pure and simple, but others disagree (not people in the gaming group). The player has expressed that he’ll gladly take whatever judgment I deem appropriate, but I want to make sure I’m doing the right thing. What do you guys think? Well, thanks for any advice or tips. -Arravis [/QUOTE]
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