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One session, a ton of alignment issues...
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<blockquote data-quote="John Morrow" data-source="post: 1948401" data-attributes="member: 27012"><p>If you want to make this more of a stark choice for the character between Good and Evil, have the main bad guy use another doppleganger relative of the assassinated doppleganger to kill the character's girlfriend disguised as that character (do it in public so he gets the blame). The bad guy can recruit an otherwise Neutral and harmless doppleganger by saying, "This guy assassinated your brother/uncle/boyfriend/whatever and I know how to get back and them." This way, the bad guy gets to corrupt two people for the price of one.</p><p></p><p>If the rogue takes the time to question the assassin of his girlfriend (meaning, he doesn't simply slay him), he'll find out that he, himself, is partially to blame, since his own revenge on the first doppleganger is what turned this into a cycle of revenge killings. That might give him an opportunity to turn back from Evil if he realizes how destructive it is. If the rogue simply kills the assassin out of hand (especially if he has the doppleganger cornered or captured and decides to be cruel and torture him or something), well then he's probably on an express train to Evil.</p><p></p><p>How does the bad guy know about the girlfriend? The first batch of dopplegangers either reported in before the party or they've been visited in jail to learn about what happened. If the dopplegangers that are still in jail sqealed about the rogue killing their companion <em>and</em> revealed the identity of his girlfriend to her assassin, well then the cycle of violence could also escallate as his circle of revenge gets larger. </p><p></p><p>In fact, the dopplegangers in the city, alone, could start driving this whole thing as a simple cycle of revenge ("He pulls a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way. And that's how you get Capone." -- The Untouchables). The rogue killed their buddy, they kill the rogue's girlfriend. The rogue finishes off the other dopplegangers in jail after finding out they squealed, the dopplegangers murder his family, his friends, or even him. And so on, thus illustrating why revenge is not the way of the Jedi. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One last warning. You might want to make sure that the player of the rogue doesn't have a real life emotional attachment to the girlfriend NPC. It could get messy if you have her killed and he's really unhappy about it. Many people, after all, play for excapism and wish fulfillment, not horror and anguish. Some players love that sort of drama but others hate it.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 1948401, member: 27012"] If you want to make this more of a stark choice for the character between Good and Evil, have the main bad guy use another doppleganger relative of the assassinated doppleganger to kill the character's girlfriend disguised as that character (do it in public so he gets the blame). The bad guy can recruit an otherwise Neutral and harmless doppleganger by saying, "This guy assassinated your brother/uncle/boyfriend/whatever and I know how to get back and them." This way, the bad guy gets to corrupt two people for the price of one. If the rogue takes the time to question the assassin of his girlfriend (meaning, he doesn't simply slay him), he'll find out that he, himself, is partially to blame, since his own revenge on the first doppleganger is what turned this into a cycle of revenge killings. That might give him an opportunity to turn back from Evil if he realizes how destructive it is. If the rogue simply kills the assassin out of hand (especially if he has the doppleganger cornered or captured and decides to be cruel and torture him or something), well then he's probably on an express train to Evil. How does the bad guy know about the girlfriend? The first batch of dopplegangers either reported in before the party or they've been visited in jail to learn about what happened. If the dopplegangers that are still in jail sqealed about the rogue killing their companion [i]and[/i] revealed the identity of his girlfriend to her assassin, well then the cycle of violence could also escallate as his circle of revenge gets larger. In fact, the dopplegangers in the city, alone, could start driving this whole thing as a simple cycle of revenge ("He pulls a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way. And that's how you get Capone." -- The Untouchables). The rogue killed their buddy, they kill the rogue's girlfriend. The rogue finishes off the other dopplegangers in jail after finding out they squealed, the dopplegangers murder his family, his friends, or even him. And so on, thus illustrating why revenge is not the way of the Jedi. :) One last warning. You might want to make sure that the player of the rogue doesn't have a real life emotional attachment to the girlfriend NPC. It could get messy if you have her killed and he's really unhappy about it. Many people, after all, play for excapism and wish fulfillment, not horror and anguish. Some players love that sort of drama but others hate it. [/QUOTE]
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