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<blockquote data-quote="toucanbuzz" data-source="post: 8506690" data-attributes="member: 19270"><p><a href="https://www.dmsguild.com/product/226178/The-Boneyard" target="_blank">The Boneyard from DMGuild</a> for a couple bucks. It's got a great premise (old adventuring party that disbanded after member got killed, annual visit to graveyard and now it's locked up) and runs in 1 afternoon. After moving states, I made friends with my current group running this one at the game story.</p><p></p><p>You'll need to fix it up with the following:</p><ul> <li data-xf-list-type="ul">Get a free online map of any graveyard. Seriously, any will do. Visualize your encounters that way. Otherwise it's theatre of the mind.</li> <li data-xf-list-type="ul">The caretaker Drel treats them as "strangers" even though they've been coming here for years. Change this. Perhaps he's hostile to them and players can make up what they did in the past for this to be.</li> <li data-xf-list-type="ul">It uses the Redbrand Ruffian from early release. Needs replaced unless you have that handy (Thugs will do).</li> <li data-xf-list-type="ul">The Zombie entry runs off the page (formatting), it says if party is 3rd level or above, increase zombies to 2d6.</li> <li data-xf-list-type="ul">To speed up play, I used a stack of pre-gen characters in the style of the Starter Box. I printed front and back so you could simply flip the page over when hitting level 2 and go.</li> <li data-xf-list-type="ul">Attached is our Obituary. I had the players go around the table and each add a little piece of the story of how their fallen comrade got killed and why it caused them all to quit adventuring. This was a blast.</li> </ul></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8506690, member: 19270"] [URL='https://www.dmsguild.com/product/226178/The-Boneyard']The Boneyard from DMGuild[/URL] for a couple bucks. It's got a great premise (old adventuring party that disbanded after member got killed, annual visit to graveyard and now it's locked up) and runs in 1 afternoon. After moving states, I made friends with my current group running this one at the game story. You'll need to fix it up with the following: [LIST] [*]Get a free online map of any graveyard. Seriously, any will do. Visualize your encounters that way. Otherwise it's theatre of the mind. [*]The caretaker Drel treats them as "strangers" even though they've been coming here for years. Change this. Perhaps he's hostile to them and players can make up what they did in the past for this to be. [*]It uses the Redbrand Ruffian from early release. Needs replaced unless you have that handy (Thugs will do). [*]The Zombie entry runs off the page (formatting), it says if party is 3rd level or above, increase zombies to 2d6. [*]To speed up play, I used a stack of pre-gen characters in the style of the Starter Box. I printed front and back so you could simply flip the page over when hitting level 2 and go. [*]Attached is our Obituary. I had the players go around the table and each add a little piece of the story of how their fallen comrade got killed and why it caused them all to quit adventuring. This was a blast. [/LIST] [/QUOTE]
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