Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One setting per year?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Najo" data-source="post: 3923339" data-attributes="member: 9959"><p>I actually don't think the polls that Ryan worked from are completely accurate. I think the settings were a good thing and that the reason they divided the markets were more than just to many worlds:</p><p></p><p>1) I think that TSR made to many DM materials and not enough player ones, at least with campaign setting material. Most of the player tools were books like the complete series and player kits. The books for the campaign settings gave DMs more material to work from and actually were bad purchases for players as they held monster stats, adventure seeds, npcs etc. This was mistake one. As WOTC has been doning, make your products for the players (mostly) and then put in additional DM material.</p><p></p><p>2) Duplicating sourcebook themes and producing to many books. TSR put out way to many books for each setting, and half the time books that could easily have been a dragon article or gathered with other settings into one book (like the Book of Artifacts) could have worked fine. I think this hurt, and gave the impression of to many products existing. </p><p></p><p>Why I believe the settings are sorely wanted, is look at the most succesful dragon and dungeon issues, they are the ones that tie to the settings. The articles for settings are much more interesting. They have points of reference, adventure ideas and mythology without floating in a vacuum. </p><p></p><p>If WOTC plays it smart, they will make sourcebooks for the settings that give material to both players (of all classes) and DMs, and then are given guidelines using that material in other campaigns but most of the material focuses on the campaign it goes to.</p><p></p><p>Also, I think instead of doing boring sourcebooks like sandstorm, they do the Dark Sun setting and give the expanded desert rules, desert adventuring etc there. Planescape can focus on playing with the planar realms as your native plane, and adventuring in the realms of demons, celestials and gods. It can give support to those types of games, as well as supporting its own setting.</p><p></p><p>I think most of us miss the worlds, reading about them, mining for ideas from them, and all we really want is the option to play in them or within parts of them or take things from them and put them in our own worlds. The D&D with no worlds was very dry and boring at times.</p></blockquote><p></p>
[QUOTE="Najo, post: 3923339, member: 9959"] I actually don't think the polls that Ryan worked from are completely accurate. I think the settings were a good thing and that the reason they divided the markets were more than just to many worlds: 1) I think that TSR made to many DM materials and not enough player ones, at least with campaign setting material. Most of the player tools were books like the complete series and player kits. The books for the campaign settings gave DMs more material to work from and actually were bad purchases for players as they held monster stats, adventure seeds, npcs etc. This was mistake one. As WOTC has been doning, make your products for the players (mostly) and then put in additional DM material. 2) Duplicating sourcebook themes and producing to many books. TSR put out way to many books for each setting, and half the time books that could easily have been a dragon article or gathered with other settings into one book (like the Book of Artifacts) could have worked fine. I think this hurt, and gave the impression of to many products existing. Why I believe the settings are sorely wanted, is look at the most succesful dragon and dungeon issues, they are the ones that tie to the settings. The articles for settings are much more interesting. They have points of reference, adventure ideas and mythology without floating in a vacuum. If WOTC plays it smart, they will make sourcebooks for the settings that give material to both players (of all classes) and DMs, and then are given guidelines using that material in other campaigns but most of the material focuses on the campaign it goes to. Also, I think instead of doing boring sourcebooks like sandstorm, they do the Dark Sun setting and give the expanded desert rules, desert adventuring etc there. Planescape can focus on playing with the planar realms as your native plane, and adventuring in the realms of demons, celestials and gods. It can give support to those types of games, as well as supporting its own setting. I think most of us miss the worlds, reading about them, mining for ideas from them, and all we really want is the option to play in them or within parts of them or take things from them and put them in our own worlds. The D&D with no worlds was very dry and boring at times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
One setting per year?
Top