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One setting per year?
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<blockquote data-quote="Najo" data-source="post: 3923596" data-attributes="member: 9959"><p>Dark Sun and Planescape both have very unique and exiciting settings. Their fan base has remained strong over the years. Whenever polls have been done, those two come out near the top over most of the others. Forgotten Realms is still the top of the heap. They win out over ravenloft, spell jammer, dragonlance and dare I say, greyhawk even. </p><p></p><p>The problem with Dark Sun, it had a number of differing visions. Early on more brutal, brom inspired era, mid-way super heroic kill off the world's "gods" era and then the aftermath with silly bio cybernetics and psionic space halflings running around with the secrets of all of life. The first era is the strongest one, and the foundation of the setting. The slight push into the heroic era was good, but went to far as they killed off mythic symbols of the setting and went over the top with it. The last stuff was silly. Athas.org, even with all of their hard work, embraces all of it and feels like the silly era dark sun. I think that divided the fan base in half. They use everything is the mainproblem, instead of reenvisioning the setting.</p><p></p><p>When dragon/ dungeon took a whack at dark sun, they tried to return to the original feel by moving the setting ahead 300 years and removing the silly stuff. This was good, but they failed to keep some aspects of the setting's brutal and godless world where magic is outcast by alerting Dave Nonaan's article and putting back in paladins, monks, bards and sorcerers, removing penalties for wearing armor in the heat and removing weapon breaking with non-metal weapons. This hurt the reception of dark sun's relaunch.</p><p></p><p>Dark sun has ALOT of potential. It ties WAY more into psionics than Ebberon does. Darksun replaces the role of the wizard with the psionicist and leaves wizards being hunted and killed for using magic. Psionics are studied on Athas like martial arts in our world. </p><p></p><p>As for planescape, it has been held together by fans fairly well. It is the next most popular setting to forgotten realms, even over Ebberron. I would be surprised if we do not see it come back in some form. </p><p></p><p>Speaking of which, Planescape has popped up in multiple D&D 3.5 books. Demonweb Pits has Sigil in it, Planar Handbooks advances the story line of the factions and gives them prestige classes. Sigil is presented as a setting there. The concepts of the bloodwar, the bazatuu and the tanari are from planescape. Sigil is detail in the manual of the planes I think, or at least everything to run the setting is there.</p><p></p><p>Planescape was basically restored in 3.5 secretly with the only exception being 1st level planar characters who can be summoned by wizards to the material plane. </p><p></p><p>I think that shows the underground movement to bring that setting back. I know alot of the fans and the designers loved that setting. We played it for a while, and it offers something no other setting does.</p></blockquote><p></p>
[QUOTE="Najo, post: 3923596, member: 9959"] Dark Sun and Planescape both have very unique and exiciting settings. Their fan base has remained strong over the years. Whenever polls have been done, those two come out near the top over most of the others. Forgotten Realms is still the top of the heap. They win out over ravenloft, spell jammer, dragonlance and dare I say, greyhawk even. The problem with Dark Sun, it had a number of differing visions. Early on more brutal, brom inspired era, mid-way super heroic kill off the world's "gods" era and then the aftermath with silly bio cybernetics and psionic space halflings running around with the secrets of all of life. The first era is the strongest one, and the foundation of the setting. The slight push into the heroic era was good, but went to far as they killed off mythic symbols of the setting and went over the top with it. The last stuff was silly. Athas.org, even with all of their hard work, embraces all of it and feels like the silly era dark sun. I think that divided the fan base in half. They use everything is the mainproblem, instead of reenvisioning the setting. When dragon/ dungeon took a whack at dark sun, they tried to return to the original feel by moving the setting ahead 300 years and removing the silly stuff. This was good, but they failed to keep some aspects of the setting's brutal and godless world where magic is outcast by alerting Dave Nonaan's article and putting back in paladins, monks, bards and sorcerers, removing penalties for wearing armor in the heat and removing weapon breaking with non-metal weapons. This hurt the reception of dark sun's relaunch. Dark sun has ALOT of potential. It ties WAY more into psionics than Ebberon does. Darksun replaces the role of the wizard with the psionicist and leaves wizards being hunted and killed for using magic. Psionics are studied on Athas like martial arts in our world. As for planescape, it has been held together by fans fairly well. It is the next most popular setting to forgotten realms, even over Ebberron. I would be surprised if we do not see it come back in some form. Speaking of which, Planescape has popped up in multiple D&D 3.5 books. Demonweb Pits has Sigil in it, Planar Handbooks advances the story line of the factions and gives them prestige classes. Sigil is presented as a setting there. The concepts of the bloodwar, the bazatuu and the tanari are from planescape. Sigil is detail in the manual of the planes I think, or at least everything to run the setting is there. Planescape was basically restored in 3.5 secretly with the only exception being 1st level planar characters who can be summoned by wizards to the material plane. I think that shows the underground movement to bring that setting back. I know alot of the fans and the designers loved that setting. We played it for a while, and it offers something no other setting does. [/QUOTE]
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