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One setting per year?
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<blockquote data-quote="Najo" data-source="post: 3923600" data-attributes="member: 9959"><p>On other thing, I like Eberron, but I think they made one mistake with it early on. The tried to cram everything in at first and they should have stuck with defining eberron instead of finding ways to sell every book they could. Personally, I do not think eberron showed how cool a setting it could be until the Eberron's Player's guide came out. That subject matter to me is Eberron. Keep the dragonmarked, lightning rail, elemental airships, warforged, artficiers, dinosaur riding halflings, death worshiping elves, lich cults, non-diety churches, the emerald claw, the 13 orbiting planes, the draconic prophecy, the kalashatar, shifters, changling...</p><p></p><p>see, that stuff is cool. Very different. Keep out the generic crap like goblins, orcs, night hags and other boring stuff (unless they change it into eberron versions).</p></blockquote><p></p>
[QUOTE="Najo, post: 3923600, member: 9959"] On other thing, I like Eberron, but I think they made one mistake with it early on. The tried to cram everything in at first and they should have stuck with defining eberron instead of finding ways to sell every book they could. Personally, I do not think eberron showed how cool a setting it could be until the Eberron's Player's guide came out. That subject matter to me is Eberron. Keep the dragonmarked, lightning rail, elemental airships, warforged, artficiers, dinosaur riding halflings, death worshiping elves, lich cults, non-diety churches, the emerald claw, the 13 orbiting planes, the draconic prophecy, the kalashatar, shifters, changling... see, that stuff is cool. Very different. Keep out the generic crap like goblins, orcs, night hags and other boring stuff (unless they change it into eberron versions). [/QUOTE]
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One setting per year?
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