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One Shot - Frolic and Fire [OOC] [FULL]
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<blockquote data-quote="EarlyBird" data-source="post: 7457675" data-attributes="member: 6899077"><p><a href="http://www.enworld.org/forum/showthread.php?574666-One-Shots-RG&p=7200414&viewfull=1#post7200414" target="_blank">Lu-Manno</a> is in the RG. I'll post his stats here also, for a quick review.</p><p></p><p>[sblock=Lu-Manno "Deadspeaker" of the Katho-Olavi]</p><p><strong>Race:</strong> Goliath</p><p><strong>Class/Level:</strong> Cleric 1</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (giant)</p><p><strong>Init:</strong> +0</p><p><strong>Speed:</strong> 30ft</p><p><strong>Senses:</strong> Passive Perception: 12</p><p><strong>Languages:</strong> Common, Giant, Dwarven, Celestial</p><p><strong>Background:</strong> Acolyte</p><p><strong>Ispiration:</strong> none</p><p></p><p><strong>STATISTICS</strong></p><p>Str 17(+3), Dex 10(+0) , Con 14(+2), Int 08(-1), Wis 14(+2), Cha 12(+1)</p><p></p><p><strong>AC:</strong> 16 (chainmail)</p><p><strong>HP:</strong> 10 (1d8 +2)</p><p><strong>Prof. Bonus:</strong> +2</p><p><strong>Proficiencies:</strong> All armors and shields, all simple weapons</p><p><strong>Tools:</strong> none</p><p><strong>Feats:</strong> none</p><p><strong>Saves:</strong> WIS +4, CHA +3</p><p><strong>Special Defenses:</strong> stone's endurance (1/rest)</p><p></p><p><strong>Combat:</strong></p><p><strong>MELEE:</strong> warhammer +5 ATK, 1d8+3 bludeoning</p><p><strong>MELEE/RANGE:</strong> Dagger +5 ATK, 1d4+3 piercing; finesse, light, range (20/60)</p><p></p><p><strong>Skills:</strong></p><p>+0 (dex) Acrobatics</p><p>+2 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+5 (str) Athletics<strong>*</strong></p><p>+1 (cha) Deception</p><p>+1 (int) History<strong>*</strong></p><p>+4 (wis) Insight<strong>*</strong></p><p>+1 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+4 (wis) Medicine<strong>*</strong></p><p>-1 (int) Nature</p><p>+2 (wis) Perception</p><p>+1 (cha) Performance</p><p>+1 (cha) Persuasion</p><p>+1 (int) Religion<strong>*</strong></p><p>+0 (dex) Sleight of Hand</p><p>+0 (dex) Stealth</p><p>+2 (wis) Survival</p><p><strong>*</strong> proficient</p><p></p><p><strong>Racial:</strong></p><p>+2 STR, +1 CON</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30 feet</p><p><strong>Natural Athlete:</strong> You have proficiency in the Athletics skill.</p><p><strong>Stone's Endurance:</strong> You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a dl2. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.</p><p><strong>Powerful Build:</strong> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p><strong>Mountain Born:</strong> You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.</p><p><strong>Languages:</strong> Common, Giant</p><p></p><p><strong>Acolyte:</strong></p><p><strong>Skills:</strong> Religion and Insight</p><p><strong>Tools:</strong> none</p><p><strong>Languages:</strong> Choice two.</p><p><strong>Feature:</strong> Shelter of the Faithful; As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.</p><p> You might also have ties to a specific temple dedicated to your chosen deity or pantheon. and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance. provided the assistance you ask for is not hazardous and you remain in good standing with your temple. </p><p></p><p><strong>Cleric:</strong></p><p>- <strong>Divine Domain:</strong> Order</p><p> - <strong>Bonus Proficiencies:</strong> Gain proficiencey with heavy armor</p><p> - <strong>Voice of Authority:</strong> Starting at 1st level, immediately after you cast a spell on an ally using a spell slot of 1st level or higher, that ally can use their reaction to make one weapon attack against a target of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack.</p><p> - <strong>Domain Spells:</strong> <em>command, heroism</em> </p><p>- <strong>Spellcasting:</strong></p><p> - <strong>Cantrips:</strong> <em>resistance, light, spare the dying</em></p><p> - <strong>Spells Prepared:</strong> 3 <strong>Levels:</strong> 1st only</p><p> - <strong>Spell Save:</strong> DC 12</p><p> - <strong>Spell attack:</strong> +4</p><p> - <strong>Ritual Casting</strong></p><p> - <strong>Spellcasting Focus:</strong> holy symbol</p><p></p><p>Starting Gold: 200gp</p><p><strong>Combat Gear:</strong></p><p>chainmail 75gp</p><p>stoneheaded warhammer; greatclub 2sp</p><p>dagger 2gp</p><p></p><p><strong>Other Gear:</strong></p><p>holy symbol - amulet 5gp</p><p>rope, 50' hempen</p><p>clothes, travler's 2gp</p><p>Backpack (explorer's pack 10gp)</p><p>- bedroll</p><p>- mess kit</p><p>- tinderbox</p><p>- torches 10/10</p><p>- rations 10/10</p><p>- waterskin</p><p>- sack 1cp</p><p>- clothes, common 5sp</p><p>Belt Pouch</p><p>- potions of healing x2 (2d4+2) 100gp</p><p>- loose coins</p><p></p><p><strong>Treasure:</strong></p><p>GP: 5 SP: 2 CP: 9</p><p></p><p><strong>Carrying Capacity:</strong> 510 lbs</p><p><strong>Push/Drag/Lift:</strong> 1,020 lbs</p><p><strong>Climb:</strong> 15' <strong>Swim:</strong> 15'</p><p><strong>Long Jump:</strong> 17' & 8.5'</p><p><strong>High Jump:</strong> 6' & 3'</p><p><strong>Hold Breath:</strong> 3 minutes</p><p></p><p><strong>Personality:</strong> </p><p><strong>Trait:</strong> I see omens in every event and action. The gods try to speak to us, we just need to listen.</p><p><strong>Trait:</strong> I am rude to people who lack my commitment to hard work and fair play.</p><p><strong>Ideal:</strong> We must help bring about the changes the gods are constantly working in the world.</p><p><strong>Bond:</strong> I owe my life to the temple who took me in when I was exiled from my clan. They showed me the true meaning of worshipping the gods.</p><p><strong>Flaw:</strong> The people who knew me when I was young know my shameful secert, so I can never go home again.</p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Age:</strong> 33</p><p><strong>Height:</strong> 7'-3"</p><p><strong>Weight:</strong> 365lbs</p><p><strong>Hair Color:</strong> bald </p><p><strong>Facial Hair:</strong> none</p><p><strong>Eye Color:</strong> pale green</p><p><strong>Skin Tone:</strong> light grey</p><p><strong>Scars/Tattoos:</strong> tribal tattoos across shoulders and upper arms</p><p><strong>Description:</strong> </p><p><strong>Background:</strong> </p><p></p><p><strong>Notes:</strong></p><p>Worships Kavaki with lip service to Kuliak who is taking a great intrest in him.</p><p> [/sblock]</p><p>[sblock=Combat]</p><p><strong>AC:</strong> 16 (chainmail)</p><p><strong>HP:</strong> 10/10 <strong>HD:</strong> 1/1 (1d8+2)</p><p><strong>Speed:</strong> 30'</p><p><strong>Saves:</strong> STR +3, DEX +0, CON +2, INT -1, WIS +4, CHA +3</p><p><strong>Features:</strong> voice of authority 1/1</p><p><strong>Special Defenses:</strong> stone's endurance 1/1</p><p></p><p><strong>Combat:</strong></p><p>warhammer +5 attack, 1d8+3 bludgeoning, two-handed</p><p>dagger(melee) +5 attack, 1d4+3 piercing, finesse, light</p><p>dagger(thrown) +5 attack, 1d4+3 piercing, finesse, light, thrown, (range 20/60)</p><p>Spell Slots: 1st: 2/2</p><p>Cantrips: <em>resistance, spare the dying, light</em></p><p>Spells Prepared: <em>command, herosim, bless, protection from good and evil, healing word</em></p><p></p><p><strong>Consumables:</strong></p><p>torches 10/10</p><p>rations 10/10[/sblock]</p><p>[sblock=Order Domain]</p><p><strong>Domain Spells:</strong></p><p>1st - <em>command, heroism</em></p><p>3rd - <em>enhance ability, hold person</em></p><p>5th - <em>mass healing word, slow</em></p><p>7th - <em>compulsion, locate creature</em></p><p>9th - <em>commune, dominate person</em></p><p></p><p><strong>Bonus Proficiency</strong></p><p>At 1st level, you gain proficiency with heavy armor.</p><p></p><p><strong>Voice of Authority</strong></p><p>Starting at 1st level, immediately after you cast a spell on an ally using a spell slot of 1st level or higher, that ally can use their reaction to make one weapon attack against a target of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack.</p><p></p><p><strong>Channel Divinity:</strong></p><p><strong>- Order's Demand</strong> Starting at 2nd level, as an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to fall prone when they fail the saving throw.</p><p></p><p><strong>Order's Dominion:</strong></p><p>At 6th level, when you cast a spell of the enchantment school using a spell slot of 2nd level or higher, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 5th level.</p><p></p><p><strong>Divine Strike:</strong></p><p>At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.</p><p></p><p><strong>Order's Wrath:</strong></p><p>Starting at 17th level, if you deal your Divine Strike damage to a creature, that creature takes an extra 2d8 force damage the first time each turn that any ally of yours hits it with a weapon attack. This benefit lasts until the start of your next turn.[/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7457675, member: 6899077"] [url=http://www.enworld.org/forum/showthread.php?574666-One-Shots-RG&p=7200414&viewfull=1#post7200414]Lu-Manno[/url] is in the RG. I'll post his stats here also, for a quick review. [sblock=Lu-Manno "Deadspeaker" of the Katho-Olavi] [b]Race:[/b] Goliath [b]Class/Level:[/b] Cleric 1 [b]Alignment:[/b] Chaotic Good [b]Size:[/b] Medium [b]Type (Subtype):[/b] Humanoid (giant) [b]Init:[/b] +0 [b]Speed:[/b] 30ft [b]Senses:[/b] Passive Perception: 12 [b]Languages:[/b] Common, Giant, Dwarven, Celestial [b]Background:[/b] Acolyte [b]Ispiration:[/b] none [b]STATISTICS[/b] Str 17(+3), Dex 10(+0) , Con 14(+2), Int 08(-1), Wis 14(+2), Cha 12(+1) [b]AC:[/b] 16 (chainmail) [b]HP:[/b] 10 (1d8 +2) [b]Prof. Bonus:[/b] +2 [b]Proficiencies:[/b] All armors and shields, all simple weapons [b]Tools:[/b] none [b]Feats:[/b] none [b]Saves:[/b] WIS +4, CHA +3 [b]Special Defenses:[/b] stone's endurance (1/rest) [b]Combat:[/b] [b]MELEE:[/b] warhammer +5 ATK, 1d8+3 bludeoning [b]MELEE/RANGE:[/b] Dagger +5 ATK, 1d4+3 piercing; finesse, light, range (20/60) [b]Skills:[/b] +0 (dex) Acrobatics +2 (wis) Animal Handling -1 (int) Arcana +5 (str) Athletics[b]*[/b] +1 (cha) Deception +1 (int) History[b]*[/b] +4 (wis) Insight[b]*[/b] +1 (cha) Intimidation -1 (int) Investigation +4 (wis) Medicine[b]*[/b] -1 (int) Nature +2 (wis) Perception +1 (cha) Performance +1 (cha) Persuasion +1 (int) Religion[b]*[/b] +0 (dex) Sleight of Hand +0 (dex) Stealth +2 (wis) Survival [b]*[/b] proficient [b]Racial:[/b] +2 STR, +1 CON [b]Size:[/b] Medium [b]Speed:[/b] 30 feet [b]Natural Athlete:[/b] You have proficiency in the Athletics skill. [b]Stone's Endurance:[/b] You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a dl2. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest. [b]Powerful Build:[/b] You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. [b]Mountain Born:[/b] You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide. [b]Languages:[/b] Common, Giant [b]Acolyte:[/b] [b]Skills:[/b] Religion and Insight [b]Tools:[/b] none [b]Languages:[/b] Choice two. [b]Feature:[/b] Shelter of the Faithful; As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon. and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance. provided the assistance you ask for is not hazardous and you remain in good standing with your temple. [b]Cleric:[/b] - [b]Divine Domain:[/b] Order - [b]Bonus Proficiencies:[/b] Gain proficiencey with heavy armor - [b]Voice of Authority:[/b] Starting at 1st level, immediately after you cast a spell on an ally using a spell slot of 1st level or higher, that ally can use their reaction to make one weapon attack against a target of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack. - [b]Domain Spells:[/b] [i]command, heroism[/i] - [b]Spellcasting:[/b] - [b]Cantrips:[/b] [i]resistance, light, spare the dying[/i] - [b]Spells Prepared:[/b] 3 [b]Levels:[/b] 1st only - [b]Spell Save:[/b] DC 12 - [b]Spell attack:[/b] +4 - [b]Ritual Casting[/b] - [b]Spellcasting Focus:[/b] holy symbol Starting Gold: 200gp [b]Combat Gear:[/b] chainmail 75gp stoneheaded warhammer; greatclub 2sp dagger 2gp [b]Other Gear:[/b] holy symbol - amulet 5gp rope, 50' hempen clothes, travler's 2gp Backpack (explorer's pack 10gp) - bedroll - mess kit - tinderbox - torches 10/10 - rations 10/10 - waterskin - sack 1cp - clothes, common 5sp Belt Pouch - potions of healing x2 (2d4+2) 100gp - loose coins [b]Treasure:[/b] GP: 5 SP: 2 CP: 9 [b]Carrying Capacity:[/b] 510 lbs [b]Push/Drag/Lift:[/b] 1,020 lbs [b]Climb:[/b] 15' [b]Swim:[/b] 15' [b]Long Jump:[/b] 17' & 8.5' [b]High Jump:[/b] 6' & 3' [b]Hold Breath:[/b] 3 minutes [b]Personality:[/b] [b]Trait:[/b] I see omens in every event and action. The gods try to speak to us, we just need to listen. [b]Trait:[/b] I am rude to people who lack my commitment to hard work and fair play. [b]Ideal:[/b] We must help bring about the changes the gods are constantly working in the world. [b]Bond:[/b] I owe my life to the temple who took me in when I was exiled from my clan. They showed me the true meaning of worshipping the gods. [b]Flaw:[/b] The people who knew me when I was young know my shameful secert, so I can never go home again. [b]Sex:[/b] Male [b]Age:[/b] 33 [b]Height:[/b] 7'-3" [b]Weight:[/b] 365lbs [b]Hair Color:[/b] bald [b]Facial Hair:[/b] none [b]Eye Color:[/b] pale green [b]Skin Tone:[/b] light grey [b]Scars/Tattoos:[/b] tribal tattoos across shoulders and upper arms [b]Description:[/b] [b]Background:[/b] [b]Notes:[/b] Worships Kavaki with lip service to Kuliak who is taking a great intrest in him. [/sblock] [sblock=Combat] [b]AC:[/b] 16 (chainmail) [b]HP:[/b] 10/10 [b]HD:[/b] 1/1 (1d8+2) [b]Speed:[/b] 30' [b]Saves:[/b] STR +3, DEX +0, CON +2, INT -1, WIS +4, CHA +3 [b]Features:[/b] voice of authority 1/1 [b]Special Defenses:[/b] stone's endurance 1/1 [b]Combat:[/b] warhammer +5 attack, 1d8+3 bludgeoning, two-handed dagger(melee) +5 attack, 1d4+3 piercing, finesse, light dagger(thrown) +5 attack, 1d4+3 piercing, finesse, light, thrown, (range 20/60) Spell Slots: 1st: 2/2 Cantrips: [i]resistance, spare the dying, light[/i] Spells Prepared: [i]command, herosim, bless, protection from good and evil, healing word[/i] [b]Consumables:[/b] torches 10/10 rations 10/10[/sblock] [sblock=Order Domain] [b]Domain Spells:[/b] 1st - [i]command, heroism[/i] 3rd - [i]enhance ability, hold person[/i] 5th - [i]mass healing word, slow[/i] 7th - [i]compulsion, locate creature[/i] 9th - [i]commune, dominate person[/i] [b]Bonus Proficiency[/b] At 1st level, you gain proficiency with heavy armor. [b]Voice of Authority[/b] Starting at 1st level, immediately after you cast a spell on an ally using a spell slot of 1st level or higher, that ally can use their reaction to make one weapon attack against a target of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack. [b]Channel Divinity:[/b] [b]- Order's Demand[/b] Starting at 2nd level, as an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to fall prone when they fail the saving throw. [b]Order's Dominion:[/b] At 6th level, when you cast a spell of the enchantment school using a spell slot of 2nd level or higher, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can't be higher than 5th level. [b]Divine Strike:[/b] At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8. [b]Order's Wrath:[/b] Starting at 17th level, if you deal your Divine Strike damage to a creature, that creature takes an extra 2d8 force damage the first time each turn that any ally of yours hits it with a weapon attack. This benefit lasts until the start of your next turn.[/sblock] [/QUOTE]
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