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<blockquote data-quote="delericho" data-source="post: 7457363" data-attributes="member: 22424"><p><em></em></p><p><em></em></p><p><em>Sure. It's much easier to commit to a one-shot event than to a full campaign. And, much as I love the full campaign, I just don't have time at the moment.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>Sure.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>No.</em></p><p><em></em></p><p><em>I've found that a really good one-shot is constructed quite differently from a really good campaign-starter. In particular, for one-shots I vastly prefer the use of pre-gen characters, while for campaigns I'd always go for player-created characters. So I don't like to cross the streams. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>Done well, they're great.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>I have fond memories of three one-shots in particular.</em></p><p><em></em></p><p><em>The oldest of these was from many years ago, when I arrived at our regular game to discover that about half of the players were no-shows (which was intensely annoying, but is another topic for another day). I quickly threw together a comedy one-shot while the players put together characters. The concept was simple: they were all crazy kobolds seeking their fortunes in the world. (Basically, "We Be Goblins" before that was a thing.) It's not something I would do normally, but as a change of pace it was great fun.</em></p><p><em></em></p><p><em>The second was from back when Gary died. The weekend after, our group decided to pause our currently ongoing campaign and instead run a much more traditional-style dungeon crawl - our tribute to the way we played games back in the day. In truth, the game itself wasn't terribly memorable, but it was definitely worth taking the game to remember what he gave us.</em></p><p><em></em></p><p><em>The third was rather more recent, and was a Star Wars game set in a Mirror Universe (the same idea as Star <em>Trek</em>'s MU ported across to another galaxy). This again was great fun - playing with all the familiar concepts but mixed up just enough to make it all new again. I'm not sure the concept would hold up to long-term play, but as a one-shot it was great.</em></p></blockquote><p></p>
[QUOTE="delericho, post: 7457363, member: 22424"] [I] Sure. It's much easier to commit to a one-shot event than to a full campaign. And, much as I love the full campaign, I just don't have time at the moment. Sure. No. I've found that a really good one-shot is constructed quite differently from a really good campaign-starter. In particular, for one-shots I vastly prefer the use of pre-gen characters, while for campaigns I'd always go for player-created characters. So I don't like to cross the streams. :) Done well, they're great. I have fond memories of three one-shots in particular. The oldest of these was from many years ago, when I arrived at our regular game to discover that about half of the players were no-shows (which was intensely annoying, but is another topic for another day). I quickly threw together a comedy one-shot while the players put together characters. The concept was simple: they were all crazy kobolds seeking their fortunes in the world. (Basically, "We Be Goblins" before that was a thing.) It's not something I would do normally, but as a change of pace it was great fun. The second was from back when Gary died. The weekend after, our group decided to pause our currently ongoing campaign and instead run a much more traditional-style dungeon crawl - our tribute to the way we played games back in the day. In truth, the game itself wasn't terribly memorable, but it was definitely worth taking the game to remember what he gave us. The third was rather more recent, and was a Star Wars game set in a Mirror Universe (the same idea as Star [i]Trek[/i]'s MU ported across to another galaxy). This again was great fun - playing with all the familiar concepts but mixed up just enough to make it all new again. I'm not sure the concept would hold up to long-term play, but as a one-shot it was great.[/i] [/QUOTE]
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