Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
One-shot idea, need feedback
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zmajitamnica" data-source="post: 8766481" data-attributes="member: 7037741"><p>I'm looking to host a one-shot for a group of friends soon. We're all very good friends, some of us used to play dnd a few years ago but we're all a bit rusty now so we wanted to try a one-shot to get us back into it and introduce a few new players. In total there will be myself (as GM) and 5 other players, 3 guys and 2 girls.</p><p></p><p>In general we like roleplaying / politicking boardgames (like the Game of Thrones board game, or Twilight Imperium), but also with a dash of fun, lore-appropriate combat. So, without further ado, here's my idea - interested in hearing any thoughts you have on it:</p><p></p><p></p><p></p><p>Each party member is an ambassador / emissary from a neighbouring kingdom, sent to congratulate a new king on his coronation. Each one also has their own hidden motivations - some want to get a drop of the king's blood to allow for spying / tracking, some want to kill the king but make it look like a specific nation did it, some want to make sure everything goes smoothly as the king is already in debt to their nation and they want him on the throne, etc. All are told to keep appearances up and only act subtly so as not to draw attention to themselves, this is a diplomatic evening after all.</p><p></p><p>At one point in the evening, when the room is waiting for the new king to give a speech, the king is late. Observant players may notice that guard presence in the room has increased, and whispers start spreading that something has happened to the king. From there it's up to the players to investigate, mingle, and at one point defend against the guards' attack (who are actually assassins in disguise, and whose organisation has kidnapped the king). I'm assuming that, since none of the players' missions have been fulfilled so far, this will provide a natural incentive for them to band together and go and look for the king, which leads them through a winding chase up and down the castle halls, revealing several mysteries and combat encounters along the way.</p><p></p><p></p><p></p><p>I'm relatively happy with this story thread, but since the players (and myself) are either rusty or completely new, I'm a bit afraid they won't get the hints when e.g. they're supposed to go look for the king, and I won't be able to steer them in the right direction if they don't go "following" the story. Now I know you're not supposed to railroad your players etc., but as a relatively new GM, it's scary to have to improvise unexpected situations and I fear it won't be as fun if they force me into a corner I hadn't thought about. Appreciate any input</p></blockquote><p></p>
[QUOTE="Zmajitamnica, post: 8766481, member: 7037741"] I'm looking to host a one-shot for a group of friends soon. We're all very good friends, some of us used to play dnd a few years ago but we're all a bit rusty now so we wanted to try a one-shot to get us back into it and introduce a few new players. In total there will be myself (as GM) and 5 other players, 3 guys and 2 girls. In general we like roleplaying / politicking boardgames (like the Game of Thrones board game, or Twilight Imperium), but also with a dash of fun, lore-appropriate combat. So, without further ado, here's my idea - interested in hearing any thoughts you have on it: Each party member is an ambassador / emissary from a neighbouring kingdom, sent to congratulate a new king on his coronation. Each one also has their own hidden motivations - some want to get a drop of the king's blood to allow for spying / tracking, some want to kill the king but make it look like a specific nation did it, some want to make sure everything goes smoothly as the king is already in debt to their nation and they want him on the throne, etc. All are told to keep appearances up and only act subtly so as not to draw attention to themselves, this is a diplomatic evening after all. At one point in the evening, when the room is waiting for the new king to give a speech, the king is late. Observant players may notice that guard presence in the room has increased, and whispers start spreading that something has happened to the king. From there it's up to the players to investigate, mingle, and at one point defend against the guards' attack (who are actually assassins in disguise, and whose organisation has kidnapped the king). I'm assuming that, since none of the players' missions have been fulfilled so far, this will provide a natural incentive for them to band together and go and look for the king, which leads them through a winding chase up and down the castle halls, revealing several mysteries and combat encounters along the way. I'm relatively happy with this story thread, but since the players (and myself) are either rusty or completely new, I'm a bit afraid they won't get the hints when e.g. they're supposed to go look for the king, and I won't be able to steer them in the right direction if they don't go "following" the story. Now I know you're not supposed to railroad your players etc., but as a relatively new GM, it's scary to have to improvise unexpected situations and I fear it won't be as fun if they force me into a corner I hadn't thought about. Appreciate any input [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
One-shot idea, need feedback
Top