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*Dungeons & Dragons
One-shot kills
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<blockquote data-quote="Rya.Reisender" data-source="post: 6873327" data-attributes="member: 6801585"><p>It does not affect secondary attacks? What about stuff like sneak attack then? Not so sure about that.</p><p></p><p></p><p>On-topic: The hardest part with death for me is that I usually don't know how my players will react to that. There are those that really want the sense of danger and risk of dying at any time and if they get killed they'll just be like "Heh" and make a new character. Others get really attached to their characters and wouldn't be so happy about them dying.</p><p></p><p>But then again death only seems to be a problem in low levels on 5th edition. You can go by AL rules and allow free revival from one of the factions as long as you're below level 5. After that you hardly die in one hit, though you may be one-hit knocked unconscious. But players have many means to prevent death like first aid or even just anything that heals 1 HP or more, so if someone really dies, they must mess up a lot.</p><p>And I'm really not going easy on them (though I make intelligent creatures always concentrate their attacks on the biggest threats rather than go and knock an unconscious PC dead).</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6873327, member: 6801585"] It does not affect secondary attacks? What about stuff like sneak attack then? Not so sure about that. On-topic: The hardest part with death for me is that I usually don't know how my players will react to that. There are those that really want the sense of danger and risk of dying at any time and if they get killed they'll just be like "Heh" and make a new character. Others get really attached to their characters and wouldn't be so happy about them dying. But then again death only seems to be a problem in low levels on 5th edition. You can go by AL rules and allow free revival from one of the factions as long as you're below level 5. After that you hardly die in one hit, though you may be one-hit knocked unconscious. But players have many means to prevent death like first aid or even just anything that heals 1 HP or more, so if someone really dies, they must mess up a lot. And I'm really not going easy on them (though I make intelligent creatures always concentrate their attacks on the biggest threats rather than go and knock an unconscious PC dead). [/QUOTE]
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