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<blockquote data-quote="Rootuser" data-source="post: 6286698" data-attributes="member: 6775219"><p>I had a group that was regularly 8-12+ players per session for about a year and a half and then after that we did a bunch of one-shots for another year after that. </p><p></p><p>A few thoughts for you:</p><p></p><p>1. If some of the players, not even all of them, are coming back for another year, reunite them with their old characters, IF those characters seemed to work for those folk. This will add a continuity for them of a character that worked for them. They will immediately be interested to see what happened to their character over the last year, this then leads you in to being able to tell a story that can then introduce other players.</p><p></p><p>2. A murder mystery is always a winner particularly if there is a reward (players will step on each other to get the reward) and if one of the players is the murderer, that can keep it interesting as well. </p><p></p><p>3. And old school dungeon crawl can be fine assuming you can get that many people to cooperate which can be difficult.</p><p></p><p>4. An adventure like The Siege of Kratys Freehold (Dungeon #33 I think) would be interesting because it is outdoors. You can have some of the players be the Kratys family, and some other players simply trapped there, waiting to bolt and leave the scene. You can also have another set of players play the attacking Orcs. This has worked for me in the passed.</p><p></p><p></p><p>Just some ideas.</p></blockquote><p></p>
[QUOTE="Rootuser, post: 6286698, member: 6775219"] I had a group that was regularly 8-12+ players per session for about a year and a half and then after that we did a bunch of one-shots for another year after that. A few thoughts for you: 1. If some of the players, not even all of them, are coming back for another year, reunite them with their old characters, IF those characters seemed to work for those folk. This will add a continuity for them of a character that worked for them. They will immediately be interested to see what happened to their character over the last year, this then leads you in to being able to tell a story that can then introduce other players. 2. A murder mystery is always a winner particularly if there is a reward (players will step on each other to get the reward) and if one of the players is the murderer, that can keep it interesting as well. 3. And old school dungeon crawl can be fine assuming you can get that many people to cooperate which can be difficult. 4. An adventure like The Siege of Kratys Freehold (Dungeon #33 I think) would be interesting because it is outdoors. You can have some of the players be the Kratys family, and some other players simply trapped there, waiting to bolt and leave the scene. You can also have another set of players play the attacking Orcs. This has worked for me in the passed. Just some ideas. [/QUOTE]
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