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General Tabletop Discussion
*Pathfinder & Starfinder
One shot, one kill?
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<blockquote data-quote="0-hr" data-source="post: 903607" data-attributes="member: 4734"><p>I'm playing a 15th level archer character and I'm looking at level 16 with dread. Why? Because I get yet another iterative attack and become even more "the machine-gun elf" that I despise.</p><p></p><p>My character is a great archer and highly skilled, but it seems that the true measure of any bowman is not his accuracy or deadliness, but simply the number of arrows that he can put into the air in 6 seconds. </p><p></p><p>Is there any feat or game mechanic out there (in any book or supplement) that I could use to make it worthwhile to shoot less arrows? (BTW, I already ahve multi-shot.)</p><p> </p><p>I would really like to take my time, aim, and shoot just one arrow per round (and I'd also like to leave the mule full of quivers back in town). But there's just no way I can justify that when people's lives are on the line and I can quadruple my average damage by pretending I'm a gatling gun.</p><p></p><p>What I'd like to find is a feat that let's you give up your iterative attacks for some sort of meaningful benefit - like a bonus to damage, or an increase in threat range - for the one arrow you do shoot. Is there anything like that out there?</p><p></p><p>If not, what would be balanced for a "One shot, one kill" feat, assuming the shot takes a full attack action?</p><p></p><p>- Give up all iteratives for a +1/iterative on your threat range? </p><p></p><p>- Give up two iteratives for a +1 total on your threat multiplier?</p><p></p><p>- Give up four iteratives for a autonmatic threat? (ala Hunter's Mercy)</p><p></p><p>- Gain +10 damage per iterative lost?</p><p></p><p>If those ideas don't seem balanced, what ratio's would be more in line?</p></blockquote><p></p>
[QUOTE="0-hr, post: 903607, member: 4734"] I'm playing a 15th level archer character and I'm looking at level 16 with dread. Why? Because I get yet another iterative attack and become even more "the machine-gun elf" that I despise. My character is a great archer and highly skilled, but it seems that the true measure of any bowman is not his accuracy or deadliness, but simply the number of arrows that he can put into the air in 6 seconds. Is there any feat or game mechanic out there (in any book or supplement) that I could use to make it worthwhile to shoot less arrows? (BTW, I already ahve multi-shot.) I would really like to take my time, aim, and shoot just one arrow per round (and I'd also like to leave the mule full of quivers back in town). But there's just no way I can justify that when people's lives are on the line and I can quadruple my average damage by pretending I'm a gatling gun. What I'd like to find is a feat that let's you give up your iterative attacks for some sort of meaningful benefit - like a bonus to damage, or an increase in threat range - for the one arrow you do shoot. Is there anything like that out there? If not, what would be balanced for a "One shot, one kill" feat, assuming the shot takes a full attack action? - Give up all iteratives for a +1/iterative on your threat range? - Give up two iteratives for a +1 total on your threat multiplier? - Give up four iteratives for a autonmatic threat? (ala Hunter's Mercy) - Gain +10 damage per iterative lost? If those ideas don't seem balanced, what ratio's would be more in line? [/QUOTE]
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One shot, one kill?
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