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One-shot sessions, any tips?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2159976" data-attributes="member: 6584"><p>Most of my players don't like pregens much either. I do what others have suggested - give them guidelines and they send me their character a few days before the game. </p><p></p><p>In a 1 shot, if I had pregens ready and someone didn't want to use them, then I'd let them create it... meanwhile I'd start the adventure with the rest of the group. They can join in when they're finished twinking. They'll have to do this in another room so they don't overhear anything useful from the game. Or they could use the pregen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd suggest giving a theme to the group. They are all from organisation X, members of the same tribe, jedi padawans or whatever. Find it gets round the whole introductions phase of the game and lets you get on with the killings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Write a modular plot. Have it so you can add or remove a few scenes, depending on how time goes. Personally, I nearly always write too much stuff so I make sure I can remove a fair bit of it.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2159976, member: 6584"] Most of my players don't like pregens much either. I do what others have suggested - give them guidelines and they send me their character a few days before the game. In a 1 shot, if I had pregens ready and someone didn't want to use them, then I'd let them create it... meanwhile I'd start the adventure with the rest of the group. They can join in when they're finished twinking. They'll have to do this in another room so they don't overhear anything useful from the game. Or they could use the pregen. :) I'd suggest giving a theme to the group. They are all from organisation X, members of the same tribe, jedi padawans or whatever. Find it gets round the whole introductions phase of the game and lets you get on with the killings. :) Write a modular plot. Have it so you can add or remove a few scenes, depending on how time goes. Personally, I nearly always write too much stuff so I make sure I can remove a fair bit of it. [/QUOTE]
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