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One-shot solo session ideas...
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<blockquote data-quote="GreyShrike" data-source="post: 7601994" data-attributes="member: 6995341"><p>So. We have a paladin in the group and he, due to real life cropping up, has had to remove himself from the main party for a few weeks.</p><p></p><p>In game, this has been explained by having him assigned to visit a nearby retired mercenary captain with ties to his order.</p><p></p><p>Now, what I'd like to do is run a one-off adventure maybe consisting of 1-2 sessions that has this mercenary sending our hero off to some crypt on the outskirts of his land to retrieve an item from the depths. Now this captain was forcibly retired due to grievous injuries and he didn't take it too well. He's since wandered further off the path of sanity and has begun to send newly minted clerics, paladins, warriors, or anyone really, into these crypts. One, because he's a sadistic loon and two, because he actually has heard of a rumored holy item once kept in this crypt some time ago and he thinks possessing it will cure him of his crippled state and return him to his glorious past.</p><p></p><p>That said, any suggestions on the make-up of this crypt, beasties that might call it home, and what, if anything, the rumored item might be? Keep in mind this will be a solo adventure, though I could run an NPC who could help, right up until they betray our paladin because secretly they're working for the mercenary captain.</p><p></p><p>Initially, I was thinking of having a mildly enchanted sword down there and that being the key to getting out.</p><p></p><p>Thoughts? Suggestions?</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="GreyShrike, post: 7601994, member: 6995341"] So. We have a paladin in the group and he, due to real life cropping up, has had to remove himself from the main party for a few weeks. In game, this has been explained by having him assigned to visit a nearby retired mercenary captain with ties to his order. Now, what I'd like to do is run a one-off adventure maybe consisting of 1-2 sessions that has this mercenary sending our hero off to some crypt on the outskirts of his land to retrieve an item from the depths. Now this captain was forcibly retired due to grievous injuries and he didn't take it too well. He's since wandered further off the path of sanity and has begun to send newly minted clerics, paladins, warriors, or anyone really, into these crypts. One, because he's a sadistic loon and two, because he actually has heard of a rumored holy item once kept in this crypt some time ago and he thinks possessing it will cure him of his crippled state and return him to his glorious past. That said, any suggestions on the make-up of this crypt, beasties that might call it home, and what, if anything, the rumored item might be? Keep in mind this will be a solo adventure, though I could run an NPC who could help, right up until they betray our paladin because secretly they're working for the mercenary captain. Initially, I was thinking of having a mildly enchanted sword down there and that being the key to getting out. Thoughts? Suggestions? Thanks in advance! [/QUOTE]
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