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General Tabletop Discussion
*Pathfinder & Starfinder
One-Shot, Sorcerer 20 needs spell help.
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<blockquote data-quote="ElectricDragon" data-source="post: 4642181" data-attributes="member: 10778"><p>I am getting to play! No DMing for me this time. It is for a one-shot 20th level adventure. I want to play a 20th level sorcerer (Cha 37 without magic, don't ask, back story takes up many pages). I rarely get to play a character usually being behind the DM screen; so this will be my first time as a sorcerer and I want to get the best spells possible. I usually play a wizard; but want to get my own opinion of the strengths and weaknesses of the sorcerer class. I can only use the Core Rules (plus a few house rules that mostly don't matter here). I know Thanee had several sorcerer optimized spell lists at one time, but they seem to have disappeared and I didn't copy them. So I am asking for help optimizing my spells known list for this one-shot. I have two weeks from today (Sunday, January 25) to get my character ready.</p><p></p><p>Among the house rules that do matter are several home-brewed spells I will have access to; I can list them and their general effects (if asked), but as I did not make all of them, I hesitate to put forth the full descriptions. Here are the number and levels of them: 0th-1, 1st-2, 2nd-4, 3rd-3, 4th-2, 6th-1, 7th-5, 8th-1, 9th-1. The 9th level one is out (alignment restrictions) and the 6th level one is a must-have for my character personality (kind of a signature); otherwise any could work.</p><p></p><p>Please note that I am familiar with magic items and need no help there and do not wish to dilute the sorcerer class with any prestige classes: this is essentially research into whether a sorcerer really needs compensation, as some of my players suggest (complain, really).</p><p></p><p>Thanks in advance for any and all suggestions.</p><p></p><p>Ciao</p><p>Dave</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 4642181, member: 10778"] I am getting to play! No DMing for me this time. It is for a one-shot 20th level adventure. I want to play a 20th level sorcerer (Cha 37 without magic, don't ask, back story takes up many pages). I rarely get to play a character usually being behind the DM screen; so this will be my first time as a sorcerer and I want to get the best spells possible. I usually play a wizard; but want to get my own opinion of the strengths and weaknesses of the sorcerer class. I can only use the Core Rules (plus a few house rules that mostly don't matter here). I know Thanee had several sorcerer optimized spell lists at one time, but they seem to have disappeared and I didn't copy them. So I am asking for help optimizing my spells known list for this one-shot. I have two weeks from today (Sunday, January 25) to get my character ready. Among the house rules that do matter are several home-brewed spells I will have access to; I can list them and their general effects (if asked), but as I did not make all of them, I hesitate to put forth the full descriptions. Here are the number and levels of them: 0th-1, 1st-2, 2nd-4, 3rd-3, 4th-2, 6th-1, 7th-5, 8th-1, 9th-1. The 9th level one is out (alignment restrictions) and the 6th level one is a must-have for my character personality (kind of a signature); otherwise any could work. Please note that I am familiar with magic items and need no help there and do not wish to dilute the sorcerer class with any prestige classes: this is essentially research into whether a sorcerer really needs compensation, as some of my players suggest (complain, really). Thanks in advance for any and all suggestions. Ciao Dave [/QUOTE]
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One-Shot, Sorcerer 20 needs spell help.
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