Greetings,
I was talking with a minion of my FLGS, and had this crazy idea during the discussion: A once a month high-risk crawl designed to test people's tactical skills. I announce the theme ("Crypt", "Desert", "Wasteland") and character level a month ahead of time, and people sign up for slots announcing their basic character build (Human Wizard) at time of signup. On game day, I throw them into a meatgrinder of a crawl with about a 50/50 chance of achieving a TPK. If the party is disorganized and doesn't work together, then they get rolled. If they work together, they can pull it through, but it's going to be a squeaker.
I know the basic idea is "crank up the encounter level until they squeal", but the problem is getting the balance right, especially with regards to the final encounter. I don't just want to do "throw large numbers of mobs at them" either - I'm currently disassembling encounters from various computer games I've played that I thought had interesting mechanics in them in order to use them as mechanics for boss fights within the tourney, with all the serial numbers filed off as well. I want winning to mean "holy crap, we worked like a well-oiled machine" not "oh boy, my uber-munchkin build completely cleaned out this encounter".
Any suggestions for a game in this format? Good resources for encounter "tricks" that won't one-shot players but will make them sweat and figure things out on the fly?
I was talking with a minion of my FLGS, and had this crazy idea during the discussion: A once a month high-risk crawl designed to test people's tactical skills. I announce the theme ("Crypt", "Desert", "Wasteland") and character level a month ahead of time, and people sign up for slots announcing their basic character build (Human Wizard) at time of signup. On game day, I throw them into a meatgrinder of a crawl with about a 50/50 chance of achieving a TPK. If the party is disorganized and doesn't work together, then they get rolled. If they work together, they can pull it through, but it's going to be a squeaker.
I know the basic idea is "crank up the encounter level until they squeal", but the problem is getting the balance right, especially with regards to the final encounter. I don't just want to do "throw large numbers of mobs at them" either - I'm currently disassembling encounters from various computer games I've played that I thought had interesting mechanics in them in order to use them as mechanics for boss fights within the tourney, with all the serial numbers filed off as well. I want winning to mean "holy crap, we worked like a well-oiled machine" not "oh boy, my uber-munchkin build completely cleaned out this encounter".
Any suggestions for a game in this format? Good resources for encounter "tricks" that won't one-shot players but will make them sweat and figure things out on the fly?