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<blockquote data-quote="Andrew Moreton" data-source="post: 7803615" data-attributes="member: 6920268"><p>I am avoiding adding much in the way of Sidequests because my last campaign got massively extended by using a lot of other AP's and stuff. </p><p>However having taken a break after adventure 5 I want to ease them back in a bit before starting adventure 6 so I am going with a sidequest in the Risuri Elfaivar colonies where there have been some recent attacks on settlers and hunting parties and a confrontation with the Rajputs from the local Eladrin settlement. So the king is sending a top team of RHC agents who have links to the Eladrin to find out what is going on and stop the trouble, if that means fighting Eladrin, or arresting some of his people who have intruded into areas the Eladrin cares about, or negotiating a proper treaty he wants to stop the fighting.</p><p>I have this caused by a group of undead Eladrin lead by a cursed Rakshasha who was an Eladrin Necromancer who tried to use necromancy to bring back the dead Eladrin women, and failed his blaphemous use of magic tieing in to the remains of Ssramma's power and cursing him as a Rakshasha and his followers as Ghouls, they have a skilled illusionist and after being woken from their sleep by a team of Ob Archeologists disturbing their temple tomb they are trying to drive the humans from their lands by starting a war.</p><p></p><p>Not many prepublished adventures which I think would fit. Although once you hit they Gyre you can go crazy adding interesting worlds</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7803615, member: 6920268"] I am avoiding adding much in the way of Sidequests because my last campaign got massively extended by using a lot of other AP's and stuff. However having taken a break after adventure 5 I want to ease them back in a bit before starting adventure 6 so I am going with a sidequest in the Risuri Elfaivar colonies where there have been some recent attacks on settlers and hunting parties and a confrontation with the Rajputs from the local Eladrin settlement. So the king is sending a top team of RHC agents who have links to the Eladrin to find out what is going on and stop the trouble, if that means fighting Eladrin, or arresting some of his people who have intruded into areas the Eladrin cares about, or negotiating a proper treaty he wants to stop the fighting. I have this caused by a group of undead Eladrin lead by a cursed Rakshasha who was an Eladrin Necromancer who tried to use necromancy to bring back the dead Eladrin women, and failed his blaphemous use of magic tieing in to the remains of Ssramma's power and cursing him as a Rakshasha and his followers as Ghouls, they have a skilled illusionist and after being woken from their sleep by a team of Ob Archeologists disturbing their temple tomb they are trying to drive the humans from their lands by starting a war. Not many prepublished adventures which I think would fit. Although once you hit they Gyre you can go crazy adding interesting worlds [/QUOTE]
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