von_recklinghausen
Explorer
Hey all,
I've got a small group (3 players) that have been running through Zeitgeist -- we're getting close to the end of Adventure 6. I'm trying to pick some one-shots that would evoke the feeling of Zeitgeist for us to mix in when we want to take a break from the main story, and take a break from the main characters. So ideally I'm looking for narratives that I could use to fill in corners of lore about the world and let the players try something that feels a bit different. We've played Bonds of Forced Faith, so looking beyond that, but was thinking of short narratives that could let me drop them into pivotal moments in history. Imagine getting to meet Triegenes, visit Miller's utopia, run an op for the Obscurati, fight in the battle before the great malice, help the ancients figure out the final details they need for the great seal (without revealing what it is, of course), or a hundred other really cool moments.
Any ideas?
I've got a small group (3 players) that have been running through Zeitgeist -- we're getting close to the end of Adventure 6. I'm trying to pick some one-shots that would evoke the feeling of Zeitgeist for us to mix in when we want to take a break from the main story, and take a break from the main characters. So ideally I'm looking for narratives that I could use to fill in corners of lore about the world and let the players try something that feels a bit different. We've played Bonds of Forced Faith, so looking beyond that, but was thinking of short narratives that could let me drop them into pivotal moments in history. Imagine getting to meet Triegenes, visit Miller's utopia, run an op for the Obscurati, fight in the battle before the great malice, help the ancients figure out the final details they need for the great seal (without revealing what it is, of course), or a hundred other really cool moments.
Any ideas?