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One source for Greyhawk - which one?
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<blockquote data-quote="AtomicPope" data-source="post: 4408003" data-attributes="member: 64790"><p>Would you rather make history or read about it?</p><p> </p><p></p><p>I would go with the 1983 Boxed Set and start on the brink of the Greyhawk Wars. </p><p> </p><p></p><p>Agree. LGG wasn't stellar writing either. It's no City of Skulls or Marklands.</p><p> </p><p> </p><p>The Advantage of the boxed set is it was designed for accommodation over canon. It's a true campaign setting. It doesn't suffer the problems that Novelist settings have of Canonical Incompatibility. The LGG has nit-noid details that you could cherry pick but by choosing the boxed set you have the foresight to toss plotlines you don't like. Furthermore, the boxed set is antebellum allowing it to unfold as you see fit. Advantages to an accommodating campaign setting is it allows you as a DM and players to make history rather than Greenwood's Mary Sue characters. For example you could:</p><p>* Quest for the Crook of Rao and enable the Flight of Fiends</p><p>* Find the Five Savage Swords and break the enchantment of Iuz</p><p>* Enlist as mercenaries in the War and protect the Yeomanry, starting with Kendall Keep (Keep on the Borderlands/Return to the Keep on the Borderlands). I'm doing this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>* Against the Giants</p><p>* Liberation of Geoff (or Sterich)</p><p> </p><p>There is an advantage about knowing the future - it gives your campaign direction. Many players aren't GH history savvy because it's not a Novelist world. As a DM that allows you to manipulate history because the only epic characters are PC, in do time...</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4408003, member: 64790"] Would you rather make history or read about it? I would go with the 1983 Boxed Set and start on the brink of the Greyhawk Wars. Agree. LGG wasn't stellar writing either. It's no City of Skulls or Marklands. The Advantage of the boxed set is it was designed for accommodation over canon. It's a true campaign setting. It doesn't suffer the problems that Novelist settings have of Canonical Incompatibility. The LGG has nit-noid details that you could cherry pick but by choosing the boxed set you have the foresight to toss plotlines you don't like. Furthermore, the boxed set is antebellum allowing it to unfold as you see fit. Advantages to an accommodating campaign setting is it allows you as a DM and players to make history rather than Greenwood's Mary Sue characters. For example you could: * Quest for the Crook of Rao and enable the Flight of Fiends * Find the Five Savage Swords and break the enchantment of Iuz * Enlist as mercenaries in the War and protect the Yeomanry, starting with Kendall Keep (Keep on the Borderlands/Return to the Keep on the Borderlands). I'm doing this ;) * Against the Giants * Liberation of Geoff (or Sterich) There is an advantage about knowing the future - it gives your campaign direction. Many players aren't GH history savvy because it's not a Novelist world. As a DM that allows you to manipulate history because the only epic characters are PC, in do time... [/QUOTE]
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