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One Spell... Many Questions...
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3467820" data-attributes="member: 20805"><p>Mean.. my book is hidden right now, but the first thoughts are:</p><p></p><p> Re: illusionary fireball.. despite having multiple images going through the motions of the spell, the fireball would originate from a single image, normally your own. </p><p> Add in a HR that I use... you can pay an additional 'range' enhancement to move the start point. SO, at +1MP you could have the fireball originate within 30' of you from a point you designate. LOS rules applies for all points on the line the fireball travels your your POV..LOE applies from the originating point to the *BOOM*</p><p>{You could make this a boon or feat...}</p><p></p><p>With that option your BBEG could chose which image to 'cast' the spells from.</p><p></p><p> I would allow a 'Blink', but require an action on the part of the BBEG to control the blinking images...and limit the number of images manipulated in a round.</p><p></p><p>What would be really mean would be to Invis the BBEG, but not the images <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3467820, member: 20805"] Mean.. my book is hidden right now, but the first thoughts are: Re: illusionary fireball.. despite having multiple images going through the motions of the spell, the fireball would originate from a single image, normally your own. Add in a HR that I use... you can pay an additional 'range' enhancement to move the start point. SO, at +1MP you could have the fireball originate within 30' of you from a point you designate. LOS rules applies for all points on the line the fireball travels your your POV..LOE applies from the originating point to the *BOOM* {You could make this a boon or feat...} With that option your BBEG could chose which image to 'cast' the spells from. I would allow a 'Blink', but require an action on the part of the BBEG to control the blinking images...and limit the number of images manipulated in a round. What would be really mean would be to Invis the BBEG, but not the images :] [/QUOTE]
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