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One step closer to death
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<blockquote data-quote="nnms" data-source="post: 5525054" data-attributes="member: 83293"><p>So far it's working out fine. People are using their dailies often because they can only get the most possible uses out of them by using them.</p><p></p><p>I did the math on recharge 5 6 per encounter and it does result in the use of dailies that is higher than the assumed 4 encounters per extended rest. I run pretty challenging multi-faceted encounters (where the monsters aren't the only threat and defeating them is not necessarily the only goal), so perhaps I've just scaled up the difficulty to match the higher refresh rate.</p><p></p><p>You could always go with a 7,8 on a d8 (or a 4 on a d4). 6 on a d6 is too low, even if 5 6 has a refresh rate that's slightly too high.</p><p></p><p>I still have healing surges tied to extended rests but only allow one or two healing surges to be regained if they rest outside of a truly safe and comfortable area.</p><p></p><p>The problem with attaching healing surges to recharge with encounters is that if the refresh rate is too high, the PCs are functionally invincible and can carry on forever. If the rate is too low, it's a death spiral. And if the refresh rate is identical to the expenditure rate, you may as well not have them at all and just go with Gamma World's healing back to full at the end of every fight.</p><p></p><p>I think the key might be to attach healing surges to the pacing mechanic of leveling. I'm not sure exactly how to do this yet, but if you had X number of healing surges to last you until you leveled up, that could be one way of doing away with extended rests. The problem here is that the potential is there to really amp up the difficulty. Fail to get to your next level before you run out of surges? Looks like you'll likely die.</p><p></p><p>Which is not necessarily a bad thing.</p><p></p><p>So once during your current level you can recharge back to full healing surges as part of a short rest. When you level up you recharge back to full healing surges. </p><p></p><p>I'm not overjoyed with such a solution though</p><p></p><p>I just think "rest and get all your power back" might be a hold over from previous editions that seems to get in the way more than it helps.</p><p></p><p>Extended rests are also used for diseases, so that's another thing that needs addressing.</p></blockquote><p></p>
[QUOTE="nnms, post: 5525054, member: 83293"] So far it's working out fine. People are using their dailies often because they can only get the most possible uses out of them by using them. I did the math on recharge 5 6 per encounter and it does result in the use of dailies that is higher than the assumed 4 encounters per extended rest. I run pretty challenging multi-faceted encounters (where the monsters aren't the only threat and defeating them is not necessarily the only goal), so perhaps I've just scaled up the difficulty to match the higher refresh rate. You could always go with a 7,8 on a d8 (or a 4 on a d4). 6 on a d6 is too low, even if 5 6 has a refresh rate that's slightly too high. I still have healing surges tied to extended rests but only allow one or two healing surges to be regained if they rest outside of a truly safe and comfortable area. The problem with attaching healing surges to recharge with encounters is that if the refresh rate is too high, the PCs are functionally invincible and can carry on forever. If the rate is too low, it's a death spiral. And if the refresh rate is identical to the expenditure rate, you may as well not have them at all and just go with Gamma World's healing back to full at the end of every fight. I think the key might be to attach healing surges to the pacing mechanic of leveling. I'm not sure exactly how to do this yet, but if you had X number of healing surges to last you until you leveled up, that could be one way of doing away with extended rests. The problem here is that the potential is there to really amp up the difficulty. Fail to get to your next level before you run out of surges? Looks like you'll likely die. Which is not necessarily a bad thing. So once during your current level you can recharge back to full healing surges as part of a short rest. When you level up you recharge back to full healing surges. I'm not overjoyed with such a solution though I just think "rest and get all your power back" might be a hold over from previous editions that seems to get in the way more than it helps. Extended rests are also used for diseases, so that's another thing that needs addressing. [/QUOTE]
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