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<blockquote data-quote="gpetruc" data-source="post: 228001" data-attributes="member: 2255"><p>It seems a nice idea.</p><p></p><p>I'm also trying to have different clerical orders following the same god (because part of my world resembles much the middle ages, and so I want military orders of paladins but also clerics).</p><p></p><p>Now about your gods:</p><p>1) there are too few evil gods, (you don't even have a LE god). I know that it's more difficoult to create them but I think that only one evil god is too less. If you want only one big evil, put a few lesser evils, just like in Middle Earth there was Morgoth (major) but also Gothmog and Sauron (and the latter became major after the end of the first).</p><p>If you have some ideas about this post them, as I've also the same problem in my world, having about 7 good and 7 neutral gods and only 3 evil (LE, NE, CE). </p><p></p><p>2) There is no Lawful god for guards, soldiers. also "Death on the Battlefield" seems more heroic, and so lawful, and not chaotic. If an important LN or LG god does not fit you could have a lesser one, maybe a heroic paladin or soldier that was raised to divine status.</p><p></p><p>3) I think you mistyped: the holy symbol "bloody sword" should be perhaps the warrior and not the minstel.</p><p></p><p>-----------------------</p><p>Now some ideas for the cults</p><p></p><p>- In some cases a cult can be considered "heretic" by some radical exponents of the main faith, leading to </p><p>religous tension.</p><p>For example, citizens of a LG town would not like the LE followers of the Lorekeeper.</p><p>Or there might be some discussions between LG paladins of the Healer ("it is better to fight and kill evil") and N/NG clerics ("we shall not fight, as fight produces death and suffering. we should instead heal everybody")</p><p>Actually I don't know what might happen in case of religious discussions in a world were gods act directly in an easy to see way. </p><p></p><p>- LG lorekeepers might travel around to spread knowledge, while LE would instead gather knowledge and kept it secret ("beacuse in that way it will be safer") a bit like in the library of The Name of the Rose)</p><p></p><p>- A similar thing might happen for the Master of Trades (and crafts): LG followers enjoy the crafting itself "art for art's sake", while LE might want the power that derives from it (or the money).</p><p></p><p>- Some cults may also derive part of their power by lesser gods of their allineament and that work as cohorts of the greater god (an example could be a LG minor or demigod followed by paladins, or a minor god of hunting (CN) , marriage (NG instead of CG), ...</p><p>You might even have one "minor god" for each 1-step allineament (and maybe demigods under them, also for every 1-step); it will make up an interesting pantheon. </p><p>Also, things could be like that at the creation of the gods, and changed later (for example a LN demigod following a N minor god under the god of war (CN) might pass under the LG minor god of paladins, causing a split between the churches). </p><p>(This is similar to the Valar/Maiar in Middle Earth, and the fact that some Maiar changed alliance and passed under Morgoth: balrogs were aule's maiars, for example)</p><p></p><p>If I'll find other ideas later, I'll post them</p></blockquote><p></p>
[QUOTE="gpetruc, post: 228001, member: 2255"] It seems a nice idea. I'm also trying to have different clerical orders following the same god (because part of my world resembles much the middle ages, and so I want military orders of paladins but also clerics). Now about your gods: 1) there are too few evil gods, (you don't even have a LE god). I know that it's more difficoult to create them but I think that only one evil god is too less. If you want only one big evil, put a few lesser evils, just like in Middle Earth there was Morgoth (major) but also Gothmog and Sauron (and the latter became major after the end of the first). If you have some ideas about this post them, as I've also the same problem in my world, having about 7 good and 7 neutral gods and only 3 evil (LE, NE, CE). 2) There is no Lawful god for guards, soldiers. also "Death on the Battlefield" seems more heroic, and so lawful, and not chaotic. If an important LN or LG god does not fit you could have a lesser one, maybe a heroic paladin or soldier that was raised to divine status. 3) I think you mistyped: the holy symbol "bloody sword" should be perhaps the warrior and not the minstel. ----------------------- Now some ideas for the cults - In some cases a cult can be considered "heretic" by some radical exponents of the main faith, leading to religous tension. For example, citizens of a LG town would not like the LE followers of the Lorekeeper. Or there might be some discussions between LG paladins of the Healer ("it is better to fight and kill evil") and N/NG clerics ("we shall not fight, as fight produces death and suffering. we should instead heal everybody") Actually I don't know what might happen in case of religious discussions in a world were gods act directly in an easy to see way. - LG lorekeepers might travel around to spread knowledge, while LE would instead gather knowledge and kept it secret ("beacuse in that way it will be safer") a bit like in the library of The Name of the Rose) - A similar thing might happen for the Master of Trades (and crafts): LG followers enjoy the crafting itself "art for art's sake", while LE might want the power that derives from it (or the money). - Some cults may also derive part of their power by lesser gods of their allineament and that work as cohorts of the greater god (an example could be a LG minor or demigod followed by paladins, or a minor god of hunting (CN) , marriage (NG instead of CG), ... You might even have one "minor god" for each 1-step allineament (and maybe demigods under them, also for every 1-step); it will make up an interesting pantheon. Also, things could be like that at the creation of the gods, and changed later (for example a LN demigod following a N minor god under the god of war (CN) might pass under the LG minor god of paladins, causing a split between the churches). (This is similar to the Valar/Maiar in Middle Earth, and the fact that some Maiar changed alliance and passed under Morgoth: balrogs were aule's maiars, for example) If I'll find other ideas later, I'll post them [/QUOTE]
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