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One-Stop Stat Blocks for D&D 5th Edition
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<blockquote data-quote="CapnZapp" data-source="post: 6746636" data-attributes="member: 12731"><p>Celtavian, I am not quite getting your... discontent (in this thread and various others).</p><p></p><p>You seem to be a pretty seasoned DM. Why do you focus on your... dissatisfaction(?) with the printed difficulty levels.</p><p></p><p>For an experienced DM like you it should be easy to tailor the difficulty level to your party's expectations?</p><p></p><p>I mean, this has been true for D&D in every edition. It's not like I am seriously considering having a combat with three goblins (or whatever they call a "medium" fight). </p><p></p><p>If you have analytic players like I do, and you seem to, then you will always have to double or triple the opposition or you could as well skip the entire fight. </p><p></p><p>But that's not exclusive to this edition. </p><p></p><p>What is new is feats and magic items. Use them and the curve warps decisively. </p><p></p><p>But 5E is still a dream compared to 4E which had a lot of wonkiness and where fights took forever. And it is a dream compared to 3E where high-level fights became an utter joke, where the side with Scry & Teleport always wins. Where high-level NPCs are walking goodie boxes just for the taking. Except they take hours to stat up. </p><p></p><p>The truth is that AD&D-d20-5E-style D&D has never been more balanced. Even if it is still way unbalanced for your group, or mine.</p><p></p><p>I mean, if the players steamroll a Balor, it's easy to give them one <strong>each</strong>. Not so easy now, huh?</p><p></p><p>And obviously you chuck the CR system, right?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6746636, member: 12731"] Celtavian, I am not quite getting your... discontent (in this thread and various others). You seem to be a pretty seasoned DM. Why do you focus on your... dissatisfaction(?) with the printed difficulty levels. For an experienced DM like you it should be easy to tailor the difficulty level to your party's expectations? I mean, this has been true for D&D in every edition. It's not like I am seriously considering having a combat with three goblins (or whatever they call a "medium" fight). If you have analytic players like I do, and you seem to, then you will always have to double or triple the opposition or you could as well skip the entire fight. But that's not exclusive to this edition. What is new is feats and magic items. Use them and the curve warps decisively. But 5E is still a dream compared to 4E which had a lot of wonkiness and where fights took forever. And it is a dream compared to 3E where high-level fights became an utter joke, where the side with Scry & Teleport always wins. Where high-level NPCs are walking goodie boxes just for the taking. Except they take hours to stat up. The truth is that AD&D-d20-5E-style D&D has never been more balanced. Even if it is still way unbalanced for your group, or mine. I mean, if the players steamroll a Balor, it's easy to give them one [B]each[/B]. Not so easy now, huh? And obviously you chuck the CR system, right? Cheers [/QUOTE]
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