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One thing I hate about the Sorcerer
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<blockquote data-quote="EzekielRaiden" data-source="post: 9303920" data-attributes="member: 6790260"><p><em>How you get the power is precisely as important as what the power actually is</em>.</p><p></p><p>That's why we play classes and not spreadsheets. I am genuinely shocked to hear you say anything like this.</p><p></p><p></p><p>"Better than a garbage fire" is not a ringing endorsement--and I have gone on record more than once as saying I wish the Sorcerer were better.</p><p></p><p>The original playtest Sorcerer was awesome, and should have been the class we actually got. But the uber-traditionalists hated it because it wasn't 3e-like. So it died before it ever got a chance to show what it could really do.</p><p></p><p>Using spell points, having physical transformations, and being someone who shifts from a spellcasting-heavy playstyle to a some-other-thing-heavy playstyle, depending on what your Sorcerous Soul is? THAT is a unique and interesting concept, perfectly tailored to the theme and concept of the Sorcerer. It puts their soul front and center, and creates an interesting and dynamic conflict, where the Sorcerer is constantly both struggling with and dependent upon the source of their powers. That's good, interesting mechanical design that reinforces the story and vice-versa.</p><p></p><p></p><p>Let me introduce you, then, <a href="https://web.archive.org/web/20111001032157/http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20110927" target="_blank">to what I call "lingering resentment."</a> When someone feels snubbed, and is pushed into a "like it or lump it" position, that tends to upset them. But, because they have been forced to accept a "like it or lump it" result, there is no resolution. Nothing is resolved. It just <em>festers</em>. Such festering feelings can remain below the surface for a very long time, and have subtle effects. The resentment can turn folks away from products they might otherwise favor, because they're starting from a more skeptical position. It can bring together folks who might not otherwise have organized, creating stronger and more strident opposition.</p><p></p><p>And I think we've been seeing exactly this with the changing response to 5e over time--and the quite clearly growing feeling among 5e players that WotC is out of touch with the playerbase, certainly exacerbated by their idiotic behavior and boneheaded maneuvers of late, but present even before the OGL debacle.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9303920, member: 6790260"] [I]How you get the power is precisely as important as what the power actually is[/I]. That's why we play classes and not spreadsheets. I am genuinely shocked to hear you say anything like this. "Better than a garbage fire" is not a ringing endorsement--and I have gone on record more than once as saying I wish the Sorcerer were better. The original playtest Sorcerer was awesome, and should have been the class we actually got. But the uber-traditionalists hated it because it wasn't 3e-like. So it died before it ever got a chance to show what it could really do. Using spell points, having physical transformations, and being someone who shifts from a spellcasting-heavy playstyle to a some-other-thing-heavy playstyle, depending on what your Sorcerous Soul is? THAT is a unique and interesting concept, perfectly tailored to the theme and concept of the Sorcerer. It puts their soul front and center, and creates an interesting and dynamic conflict, where the Sorcerer is constantly both struggling with and dependent upon the source of their powers. That's good, interesting mechanical design that reinforces the story and vice-versa. Let me introduce you, then, [URL='https://web.archive.org/web/20111001032157/http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20110927']to what I call "lingering resentment."[/URL] When someone feels snubbed, and is pushed into a "like it or lump it" position, that tends to upset them. But, because they have been forced to accept a "like it or lump it" result, there is no resolution. Nothing is resolved. It just [I]festers[/I]. Such festering feelings can remain below the surface for a very long time, and have subtle effects. The resentment can turn folks away from products they might otherwise favor, because they're starting from a more skeptical position. It can bring together folks who might not otherwise have organized, creating stronger and more strident opposition. And I think we've been seeing exactly this with the changing response to 5e over time--and the quite clearly growing feeling among 5e players that WotC is out of touch with the playerbase, certainly exacerbated by their idiotic behavior and boneheaded maneuvers of late, but present even before the OGL debacle. [/QUOTE]
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One thing I hate about the Sorcerer
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