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One thing I hate about the Sorcerer
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<blockquote data-quote="MoonSong" data-source="post: 9303929" data-attributes="member: 6689464"><p>The designers have definitely muddied the waters. Instead of leaning onto the sorcerer being all innate and the warlock being all external, they went with "your sorcerer can be also 'created' by an external force", and "your patron changes you."</p><p></p><p></p><p>For a hombrew basic I'm picking warlock and sorcerer to go alongside fighter and rogue. For it, I'm reimagining the warlock as more of a theurgist and spirit speaker. The warlock thus adventures to pay respects in shrines and to find relics and other artifacts related to speciffic spirits and entities to get magic from. Making warlocks thus blast and utility focused.</p><p></p><p>On the other hand, making sorcerer more generalist and less blasty. Placing support and protection spells there. As part of the divide, sorcerer is a bit slow to cast in combat, but keeps that speed out of combat, while the warlock is fast to cast in combat, but needs a longer time to cast a ritual out of combat. Finally both ckasses have exclusive spells they can learn without a problem and can access a pool of shared spells they need to find by adventuring. Q</p></blockquote><p></p>
[QUOTE="MoonSong, post: 9303929, member: 6689464"] The designers have definitely muddied the waters. Instead of leaning onto the sorcerer being all innate and the warlock being all external, they went with "your sorcerer can be also 'created' by an external force", and "your patron changes you." For a hombrew basic I'm picking warlock and sorcerer to go alongside fighter and rogue. For it, I'm reimagining the warlock as more of a theurgist and spirit speaker. The warlock thus adventures to pay respects in shrines and to find relics and other artifacts related to speciffic spirits and entities to get magic from. Making warlocks thus blast and utility focused. On the other hand, making sorcerer more generalist and less blasty. Placing support and protection spells there. As part of the divide, sorcerer is a bit slow to cast in combat, but keeps that speed out of combat, while the warlock is fast to cast in combat, but needs a longer time to cast a ritual out of combat. Finally both ckasses have exclusive spells they can learn without a problem and can access a pool of shared spells they need to find by adventuring. Q [/QUOTE]
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One thing I hate about the Sorcerer
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